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GPUCanvasContext: getCurrentTexture() method

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The getCurrentTexture() method of the GPUCanvasContext interface returns the next GPUTexture to be composited to the document by the canvas context.

Syntax

js

getCurrentTexture()

Parameters

None.

Return value

A GPUTexture object instance.

Exceptions

InvalidStateError DOMException

Thrown if getCurrentTexture() is called on the canvas context before it is configured (i.e. before GPUCanvasContext.configure() has been called).

Examples

js

const canvas = document.querySelector("#gpuCanvas");
const context = canvas.getContext("webgpu");

context.configure({
  device: device,
  format: navigator.gpu.getPreferredCanvasFormat(),
  alphaMode: "premultiplied",
});

//...
// Later on
const commandEncoder = device.createCommandEncoder();

const renderPassDescriptor = {
  colorAttachments: [
    {
      clearValue: [0, 0, 0, 1], // Opaque black
      loadOp: "clear",
      storeOp: "store",
      view: context.getCurrentTexture().createView(),
    },
  ],
};

const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
getCurrentTexture
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
previewCurrently supported on Linux and Windows only.
No
99Currently supported on ChromeOS, macOS, and Windows only.
No No No No No No No

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GPUCanvasContext/getCurrentTexture