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GPUCommandEncoder: label property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The label read-only property of the GPUCommandEncoder interface is a string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createCommandEncoder() call, or you can get and set it directly on the GPUCommandEncoder object.

Value

A string. If no label value has previously been set, getting the label returns an empty string.

Examples

Setting and getting a label via GPUCommandEncoder.label:

js

const commandEncoder = device.createCommandEncoder();
commandEncoder.label = "mycommandencoder";
console.log(commandEncoder.label); // "mycommandencoder";

Setting a label via the originating GPUDevice.createCommandEncoder() call, and then getting it via GPUCommandEncoder.label:

js

const commandEncoder = device.createCommandEncoder({
  label: "mycommandencoder",
});

console.log(commandEncoder.label); // "mycommandencoder";

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
label
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
previewCurrently supported on Linux and Windows only.
No
99Currently supported on ChromeOS, macOS, and Windows only.
No No No No No No No

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GPUCommandEncoder/label