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GPUTexture: mipLevelCount property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The mipLevelCount read-only property of the GPUTexture interface represents the number of mip levels of the GPUTexture.

This is set via the mipLevelCount property in the descriptor object passed into the originating GPUDevice.createTexture() call. If omitted, this defaults to 1.

Value

A number.

Examples

js

// ...

const depthTexture = device.createTexture({
  size: [canvas.width, canvas.height],
  format: "depth24plus",
  usage: GPUTextureUsage.RENDER_ATTACHMENT,
});

console.log(depthTexture.mipLevelCount); // 1

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
mipLevelCount
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
previewCurrently supported on Linux and Windows only.
No
99Currently supported on ChromeOS, macOS, and Windows only.
No No No No No No No

See also

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https://developer.mozilla.org/en-US/docs/Web/API/GPUTexture/mipLevelCount