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XRWebGLSubImage: depthStencilTexture property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The read-only depthStencilTexture property of the XRWebGLSubImage interface represents the depth/stencil WebGLTexture object for the XRCompositionLayer to render.

Value

An opaque WebGLTexture. See WebXR opaque textures for details.

Using depthStencilTexture

The depthStencilTexture property can be passed to WebGL2RenderingContext.framebufferTextureLayer() to attach the depth texture to a framebuffer.

js

const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const layer = xrGlBinding.createProjectionLayer({
  textureType: "texture-array",
});
const framebuffer = gl.createFramebuffer();

xrSession.updateRenderState({ layers: [layer] });
xrSession.requestAnimationFrame(onXRFrame);

function onXRFrame(time, xrFrame) {
  xrSession.requestAnimationFrame(onXRFrame);

  gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
  const viewport = xrGlBinding.getSubImage(layer, xrFrame).viewport;
  gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);

  for (const view in xrViewerPose.views) {
    const subImage = xrGlBinding.getViewSubImage(layer, view);
    gl.framebufferTextureLayer(
      gl.FRAMEBUFFER,
      gl.COLOR_ATTACHMENT0,
      subImage.colorTexture,
      0,
      subImage.imageIndex,
    );
    gl.framebufferTextureLayer(
      gl.FRAMEBUFFER,
      gl.DEPTH_ATTACHMENT,
      subImage.depthStencilTexture,
      0,
      subImage.imageIndex,
    );

    // Render from the viewpoint of xrView
  }
}

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
depthStencilTexture No No No No No No No No No No No No

See also

© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/XRWebGLSubImage/depthStencilTexture