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/Godot 2.1

CanvasLayer

Inherits: Node < Object

Inherited By: ParallaxBackground

Category: Core

Brief Description

Canvas Item layer.

Member Functions

Viewport get_custom_viewport ( ) const
int get_layer ( ) const
Vector2 get_offset ( ) const
float get_rotation ( ) const
float get_rotationd ( ) const
Vector2 get_scale ( ) const
Matrix32 get_transform ( ) const
World2D get_world_2d ( ) const
void set_custom_viewport ( Viewport viewport )
void set_layer ( int layer )
void set_offset ( Vector2 offset )
void set_rotation ( float radians )
void set_rotationd ( float degrees )
void set_scale ( Vector2 scale )
void set_transform ( Matrix32 transform )

Description

Canvas Item layer. CanvasItem nodes that are direct or indirect children of a CanvasLayer will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a CanvasLayer with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).

Member Function Description

Viewport get_custom_viewport ( ) const

Return the viewport RID for this layer.

int get_layer ( ) const

Return the layer index, determines the draw order, a lower value will be below a higher one.

Vector2 get_offset ( ) const

Return the base offset for this layer (helper).

float get_rotation ( ) const

Return the base rotation for this layer (helper).

float get_rotationd ( ) const

Get rotation of the layer in degree.

Vector2 get_scale ( ) const

Return the base scale for this layer (helper).

Matrix32 get_transform ( ) const

Return the base transform for this layer.

World2D get_world_2d ( ) const

Return the World2D used by this layer.

void set_custom_viewport ( Viewport viewport )

void set_layer ( int layer )

Set the layer index, determines the draw order, a lower value will be below a higher one.

void set_offset ( Vector2 offset )

Set the base offset for this layer (helper).

void set_rotation ( float radians )

Set the base rotation for this layer (helper).

void set_rotationd ( float degrees )

Set rotation of the layer in degree.

void set_scale ( Vector2 scale )

Set the base scale for this layer (helper).

void set_transform ( Matrix32 transform )

Set the base transform for this layer.

© 2014–2017 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/2.1/classes/class_canvaslayer.html