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/Godot 2.1

IntArray

Category: Built-In Types

Brief Description

Integer Array.

Member Functions

IntArray IntArray ( Array from )
void append ( int integer )
void append_array ( IntArray array )
int insert ( int idx, int integer )
void invert ( )
void push_back ( int integer )
void remove ( int idx )
void resize ( int idx )
void set ( int idx, int integer )
int size ( )

Description

Integer Array. Array of integers. Can only contain integers. Optimized for memory usage, can’t fragment the memory.

Member Function Description

IntArray IntArray ( Array from )

Create from a generic array.

void append ( int integer )

Append an element at the end of the array (alias of push_back).

void append_array ( IntArray array )

Append an IntArray at the end of this array.

int insert ( int idx, int integer )

Insert a new int at a given position in the array. The position must be valid, or at the end of the array (pos==size()).

void invert ( )

Reverse the order of the elements in the array (so first element will now be the last).

void push_back ( int integer )

Append a value to the array.

void remove ( int idx )

Remove an element from the array by index.

void resize ( int idx )

Set the size of the IntArray. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array.

void set ( int idx, int integer )

Change the int at the given index.

int size ( )

Return the array size.

© 2014–2017 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/2.1/classes/class_intarray.html