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/Godot 2.1

Joint

Inherits: Spatial < Node < Object

Inherited By: ConeTwistJoint, SliderJoint, Generic6DOFJoint, HingeJoint, PinJoint

Category: Core

Brief Description

Member Functions

bool get_exclude_nodes_from_collision ( ) const
NodePath get_node_a ( ) const
NodePath get_node_b ( ) const
int get_solver_priority ( ) const
void set_exclude_nodes_from_collision ( bool enable )
void set_node_a ( NodePath node )
void set_node_b ( NodePath node )
void set_solver_priority ( int priority )

Member Function Description

bool get_exclude_nodes_from_collision ( ) const

NodePath get_node_a ( ) const

NodePath get_node_b ( ) const

int get_solver_priority ( ) const

void set_exclude_nodes_from_collision ( bool enable )

void set_node_a ( NodePath node )

void set_node_b ( NodePath node )

void set_solver_priority ( int priority )

© 2014–2017 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/2.1/classes/class_joint.html