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/Godot 2.1

ParticleAttractor2D

Inherits: Node2D < CanvasItem < Node < Object

Category: Core

Brief Description

Member Functions

float get_absorption ( ) const
float get_disable_radius ( ) const
float get_gravity ( ) const
NodePath get_particles_path ( ) const
float get_radius ( ) const
bool is_enabled ( ) const
void set_absorption ( float absorption )
void set_disable_radius ( float radius )
void set_enabled ( bool enabled )
void set_gravity ( float gravity )
void set_particles_path ( NodePath path )
void set_radius ( float radius )

Member Function Description

float get_absorption ( ) const

float get_disable_radius ( ) const

float get_gravity ( ) const

NodePath get_particles_path ( ) const

float get_radius ( ) const

bool is_enabled ( ) const

void set_absorption ( float absorption )

void set_disable_radius ( float radius )

void set_enabled ( bool enabled )

void set_gravity ( float gravity )

void set_particles_path ( NodePath path )

void set_radius ( float radius )

© 2014–2017 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/2.1/classes/class_particleattractor2d.html