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/Godot 2.1

PhysicsBody

Inherits: CollisionObject < Spatial < Node < Object

Inherited By: VehicleBody, KinematicBody, StaticBody, RigidBody

Category: Core

Brief Description

Base class for different types of Physics bodies.

Member Functions

void add_collision_exception_with ( PhysicsBody body )
int get_collision_mask ( ) const
bool get_collision_mask_bit ( int bit ) const
int get_layer_mask ( ) const
bool get_layer_mask_bit ( int bit ) const
void remove_collision_exception_with ( PhysicsBody body )
void set_collision_mask ( int mask )
void set_collision_mask_bit ( int bit, bool value )
void set_layer_mask ( int mask )
void set_layer_mask_bit ( int bit, bool value )

Description

PhysicsBody is an abstract base class for implementing a physics body. All PhysicsBody types inherit from it.

Member Function Description

void add_collision_exception_with ( PhysicsBody body )

int get_collision_mask ( ) const

bool get_collision_mask_bit ( int bit ) const

int get_layer_mask ( ) const

bool get_layer_mask_bit ( int bit ) const

void remove_collision_exception_with ( PhysicsBody body )

void set_collision_mask ( int mask )

void set_collision_mask_bit ( int bit, bool value )

void set_layer_mask ( int mask )

void set_layer_mask_bit ( int bit, bool value )

© 2014–2017 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/2.1/classes/class_physicsbody.html