Category: Built-In Types
2D Axis-aligned bounding box.
Rect2 | Rect2 ( Vector2 pos, Vector2 size ) |
Rect2 | Rect2 ( float x, float y, float width, float height ) |
Rect2 | clip ( Rect2 b ) |
bool | encloses ( Rect2 b ) |
Rect2 | expand ( Vector2 to ) |
float | get_area ( ) |
Rect2 | grow ( float by ) |
bool | has_no_area ( ) |
bool | has_point ( Vector2 point ) |
bool | intersects ( Rect2 b ) |
Rect2 | merge ( Rect2 b ) |
Rect2 provides an 2D Axis-Aligned Bounding Box. It consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
Construct a Rect2 by position and size.
Construct a Rect2 by x, y, width and height.
Returns the intersection of this Rect2 and b.
Returns true if this Rect2 completely encloses another one.
Return this Rect2 expanded to include a given point.
Get the area of the Rect2.
Return a copy of the Rect2 grown a given amount of units towards all the sides.
Return true if the Rect2 is flat or empty.
Return true if the Rect2 contains a point.
Return true if the Rect2 overlaps with another.
Combine this Rect2 with another, a larger one is returned that contains both.
© 2014–2017 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/2.1/classes/class_rect2.html