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/Godot 2.1

Sprite3D

Inherits: SpriteBase3D < GeometryInstance < VisualInstance < Spatial < Node < Object

Category: Core

Brief Description

Member Functions

int get_frame ( ) const
int get_hframes ( ) const
Rect2 get_region_rect ( ) const
Texture get_texture ( ) const
int get_vframes ( ) const
bool is_region ( ) const
void set_frame ( int frame )
void set_hframes ( int hframes )
void set_region ( bool enabled )
void set_region_rect ( Rect2 rect )
void set_texture ( Texture texture )
void set_vframes ( int vframes )

Signals

  • frame_changed ( )

Member Function Description

int get_frame ( ) const

int get_hframes ( ) const

Rect2 get_region_rect ( ) const

Texture get_texture ( ) const

int get_vframes ( ) const

bool is_region ( ) const

void set_frame ( int frame )

void set_hframes ( int hframes )

void set_region ( bool enabled )

void set_region_rect ( Rect2 rect )

void set_texture ( Texture texture )

void set_vframes ( int vframes )

© 2014–2017 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/2.1/classes/class_sprite3d.html