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/Godot 2.1

SpriteFrames

Inherits: Resource < Reference < Object

Category: Core

Brief Description

Sprite frame library for AnimatedSprite.

Member Functions

void add_animation ( String anim )
void add_frame ( String anim, Object frame, int atpos=-1 )
void clear ( String anim )
void clear_all ( )
bool get_animation_loop ( String anim ) const
float get_animation_speed ( String anim ) const
Object get_frame ( String anim, int idx ) const
int get_frame_count ( String anim ) const
bool has_animation ( String anim ) const
void remove_animation ( String anim )
void remove_frame ( String anim, int idx )
void rename_animation ( String anim, String newname )
void set_animation_loop ( String anim, bool loop )
void set_animation_speed ( String anim, float speed )
void set_frame ( String anim, int idx, Object txt )

Description

Sprite frame library for AnimatedSprite.

Member Function Description

void add_animation ( String anim )

void add_frame ( String anim, Object frame, int atpos=-1 )

void clear ( String anim )

void clear_all ( )

bool get_animation_loop ( String anim ) const

float get_animation_speed ( String anim ) const

Object get_frame ( String anim, int idx ) const

int get_frame_count ( String anim ) const

bool has_animation ( String anim ) const

void remove_animation ( String anim )

void remove_frame ( String anim, int idx )

void rename_animation ( String anim, String newname )

void set_animation_loop ( String anim, bool loop )

void set_animation_speed ( String anim, float speed )

void set_frame ( String anim, int idx, Object txt )

© 2014–2017 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/2.1/classes/class_spriteframes.html