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/Godot 2.1

StringArray

Category: Built-In Types

Brief Description

String Array.

Member Functions

StringArray StringArray ( Array from )
void append ( String string )
void append_array ( StringArray array )
int insert ( int idx, String string )
void invert ( )
void push_back ( String string )
void remove ( int idx )
void resize ( int idx )
void set ( int idx, String string )
int size ( )

Description

String Array. Array of strings. Can only contain strings. Optimized for memory usage, can’t fragment the memory.

Member Function Description

StringArray StringArray ( Array from )

Create from a generic array.

void append ( String string )

Append an element at the end of the array (alias of push_back).

void append_array ( StringArray array )

Append an StringArray at the end of this array.

int insert ( int idx, String string )

Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()).

void invert ( )

Reverse the order of the elements in the array (so first element will now be the last).

void push_back ( String string )

Append a string element at end of the array.

void remove ( int idx )

Remove an element from the array by index.

void resize ( int idx )

Set the size of the StringArray. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array.

void set ( int idx, String string )

Change the String at the given index.

int size ( )

Return the size of the array.

© 2014–2017 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/2.1/classes/class_stringarray.html