The Angle Component provides access to an `angle`

property; the rotation of a Game Object in degrees.

- Source code: gameobjects/components/Angle.js (Line 12)

- Source code: gameobjects/components/Angle.js (Line 29)

The angle property is the rotation of the Game Object in *degrees* from its original orientation.

Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation.

Values outside this range are added to or subtracted from 360 to obtain a value within the range.

For example, the statement player.angle = 450 is the same as player.angle = 90.

If you wish to work in radians instead of degrees you can use the property `rotation`

instead.

Working in radians is slightly faster as it doesn't have to perform any calculations.

© 2016 Richard Davey, Photon Storm Ltd.

Licensed under the MIT License.

http://phaser.io/docs/2.6.2/Phaser.Component.Angle.html