The Crop component provides the ability to crop a texture based Game Object to a defined rectangle,
which can be updated in real-time.
The Rectangle used to crop the texture this Game Object uses.
Set this property via
If you modify this property directly you must call
updateCrop in order to have the change take effect.
Crop allows you to crop the texture being used to display this Game Object.
Setting a crop rectangle modifies the core texture frame. The Game Object width and height properties will be adjusted accordingly.
Cropping takes place from the top-left and can be modified in real-time either by providing an updated rectangle object to this method,
or by modifying
cropRect property directly and then calling
The rectangle object given to this method can be either a
Phaser.Rectangle or any other object
so long as it has public
A reference to the rectangle is stored in
cropRect unless the
copy parameter is
in which case the values are duplicated to a local object.
| ||Phaser.Rectangle|| |
The Rectangle used during cropping. Pass null or no parameters to clear a previously set crop rectangle.
| ||boolean|| <optional> ||false|| |
If you have set a crop rectangle on this Game Object via
crop and since modified the
or the rectangle it references, then you need to update the crop frame by calling this method.
© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.