Now we're ready to start distorting our beautiful images. But first, let's formally introduce the `<g>`

element. With this helper, you can assign properties to a complete set of elements. Actually, that's its only purpose. An example:

<svg width="30" height="10"> <g fill="red"> <rect x="0" y="0" width="10" height="10" /> <rect x="20" y="0" width="10" height="10" /> </g> </svg>

All following transformations are summed up in an element's `transform`

attribute. Transformations can be chained simply by concatenating them, separated by whitespace.

It may be necessary to move an element around, even though you can position it with the according attributes. For this purpose, the `translate()`

transformation stands ready.

<svg width="40" height="50" style="background-color:#bff;"> <rect x="0" y="0" width="10" height="10" transform="translate(30,40)" /> </svg>

The example will render a rectangle, translated to the point (30,40) instead of (0,0).

If the second value is not given, it is assumed to be `0`.

Rotating an element is quite a common task. Use the `rotate()`

transformation for this:

<svg width="31" height="31"> <rect x="12" y="-10" width="20" height="20" transform="rotate(45)" /> </svg>

This example shows a square that is rotated by 45 degrees. The value for `rotate()`

is given in degrees.

To make a rhombus out of our rectangle, the `skewX()`

and `skewY()`

transformations are available. Each one takes an angle that determines how far the element will be skewed.

`scale()`

changes the size of an element. It takes two numbers, the first being the *x* scale factor and the second being the *y* scale factor. The factors are taken as the ratio of the transformed dimension to the original. For example, `0.5 shrinks by 50%. If the second number is omitted, it is assumed to be equal to the first.`

`matrix()`

All the above transformations can be expressed by a 2x3 transformation matrix. To combine several transformations, one can set the resulting matrix directly with the `matrix(a, b, c, d, e, f)`

transformation which maps coordinates from a previous coordinate system into a new coordinate system by

$$\backslash left\{\; \backslash begin\{matrix\}\; x\_\{\backslash mathrm\{prevCoordSys\}\}\; =\; a\; x\_\{\backslash mathrm\{newCoordSys\}\}\; +\; c\; y\_\{\backslash mathrm\{newCoordSys\}\}\; +\; e\; \backslash \backslash \; y\_\{\backslash mathrm\{prevCoordSys\}\}\; =\; b\; x\_\{\backslash mathrm\{newCoordSys\}\}\; +\; d\; y\_\{\backslash mathrm\{newCoordSys\}\}\; +\; f\; \backslash end\{matrix\}\; \backslash right.$$

See a concrete example on the SVG transform documentation. Detailed information about this property can be found in the SVG Recommendation.

When using transformations you establish a new coordinate system inside the element the transformations apply to. That means, the units you specify for the element and its children might not follow the 1:1 pixel mapping, but are also distorted, skewed, translated and scaled according to the transformation.

<svg width="100" height="100"> <g transform="scale(2)"> <rect width="50" height="50" /> </g> </svg>

The resulting rectangular in the above example will be 100x100px. The more intriguing effects arise, when you rely on attributes like `userSpaceOnUse`

and the such.

In contrast to HTML SVG allows you to embed other `svg`

elements seamlessly. This way you can also simply create new coordinate systems by utilizing the `viewBox`

, `width`

and `height`

of the inner `svg`

element.

<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="100" height="100"> <svg width="100" height="100" viewBox="0 0 50 50"> <rect width="50" height="50" /> </svg> </svg>

The example above has basically the same effect as the one above, namely that the rect will be twice as large as specified.

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.

https://developer.mozilla.org/en-US/docs/Web/SVG/Tutorial/Basic_Transformations