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/CoffeeScript 2

CoffeeScript

CoffeeScript is a little language that compiles into JavaScript. Underneath that awkward Java-esque patina, JavaScript has always had a gorgeous heart. CoffeeScript is an attempt to expose the good parts of JavaScript in a simple way.

The golden rule of CoffeeScript is: “It’s just JavaScript.” The code compiles one-to-one into the equivalent JS, and there is no interpretation at runtime. You can use any existing JavaScript library seamlessly from CoffeeScript (and vice-versa). The compiled output is readable, pretty-printed, and tends to run as fast or faster than the equivalent handwritten JavaScript.

Latest Version: 2.4.1

# Install locally for a project:
npm install --save-dev coffeescript

# Install globally to execute .coffee files anywhere:
npm install --global coffeescript

Overview

CoffeeScript on the topleft, compiled JavaScript output on the bottomright. The CoffeeScript is editable!

# Assignment:
number   = 42
opposite = true

# Conditions:
number = -42 if opposite

# Functions:
square = (x) -> x * x

# Arrays:
list = [1, 2, 3, 4, 5]

# Objects:
math =
  root:   Math.sqrt
  square: square
  cube:   (x) -> x * square x

# Splats:
race = (winner, runners...) ->
  print winner, runners

# Existence:
alert "I knew it!" if elvis?

# Array comprehensions:
cubes = (math.cube num for num in list)
// Assignment:
var cubes, list, math, num, number, opposite, race, square;

number = 42;

opposite = true;

if (opposite) {
  // Conditions:
  number = -42;
}

// Functions:
square = function(x) {
  return x * x;
};

// Arrays:
list = [1, 2, 3, 4, 5];

// Objects:
math = {
  root: Math.sqrt,
  square: square,
  cube: function(x) {
    return x * square(x);
  }
};

// Splats:
race = function(winner, ...runners) {
  return print(winner, runners);
};

if (typeof elvis !== "undefined" && elvis !== null) {
  // Existence:
  alert("I knew it!");
}

// Array comprehensions:
cubes = (function() {
  var i, len, results;
  results = [];
  for (i = 0, len = list.length; i < len; i++) {
    num = list[i];
    results.push(math.cube(num));
  }
  return results;
})();

CoffeeScript 2

What’s New In CoffeeScript 2?

The biggest change in CoffeeScript 2 is that now the CoffeeScript compiler produces modern JavaScript syntax (ES6, or ES2015 and later). A CoffeeScript => becomes a JS =>, a CoffeeScript class becomes a JS class and so on. Major new features in CoffeeScript 2 include async functions and JSX. You can read more in the announcement.

There are very few breaking changes from CoffeeScript 1.x to 2; we hope the upgrade process is smooth for most projects.

Compatibility

Most modern JavaScript features that CoffeeScript supports can run natively in Node 7.6+, meaning that Node can run CoffeeScript’s output without any further processing required. Here are some notable exceptions:

This list may be incomplete, and excludes versions of Node that support newer features behind flags; please refer to node.green for full details. You can run the tests in your browser to see what your browser supports. It is your responsibility to ensure that your runtime supports the modern features you use; or that you transpile your code. When in doubt, transpile.

Installation

The command-line version of coffee is available as a Node.js utility, requiring Node 6 or later. The core compiler however, does not depend on Node, and can be run in any JavaScript environment, or in the browser (see Try CoffeeScript).

To install, first make sure you have a working copy of the latest stable version of Node.js. You can then install CoffeeScript globally with npm:

npm install --global coffeescript

This will make the coffee and cake commands available globally.

If you are using CoffeeScript in a project, you should install it locally for that project so that the version of CoffeeScript is tracked as one of your project’s dependencies. Within that project’s folder:

npm install --save-dev coffeescript

The coffee and cake commands will first look in the current folder to see if CoffeeScript is installed locally, and use that version if so. This allows different versions of CoffeeScript to be installed globally and locally.

If you plan to use the --transpile option (see Transpilation) you will need to also install @babel/core either globally or locally, depending on whether you are running a globally or locally installed version of CoffeeScript.

Usage

Command Line

Once installed, you should have access to the coffee command, which can execute scripts, compile .coffee files into .js, and provide an interactive REPL. The coffee command takes the following options:

Option Description
-c, --compile Compile a .coffee script into a .js JavaScript file of the same name.
-t, --transpile Pipe the CoffeeScript compiler’s output through Babel before saving or running the generated JavaScript. Requires @babel/core to be installed, and options to pass to Babel in a .babelrc file or a package.json with a babel key in the path of the file or folder to be compiled. See Transpilation.
-m, --map Generate source maps alongside the compiled JavaScript files. Adds sourceMappingURL directives to the JavaScript as well.
-M, --inline-map Just like --map, but include the source map directly in the compiled JavaScript files, rather than in a separate file.
-i, --interactive Launch an interactive CoffeeScript session to try short snippets. Identical to calling coffee with no arguments.
-o, --output [DIR] Write out all compiled JavaScript files into the specified directory. Use in conjunction with --compile or --watch.
-w, --watch Watch files for changes, rerunning the specified command when any file is updated.
-p, --print Instead of writing out the JavaScript as a file, print it directly to stdout.
-s, --stdio Pipe in CoffeeScript to STDIN and get back JavaScript over STDOUT. Good for use with processes written in other languages. An example:
cat src/cake.coffee | coffee -sc
-l, --literate Parses the code as Literate CoffeeScript. You only need to specify this when passing in code directly over stdio, or using some sort of extension-less file name.
-e, --eval Compile and print a little snippet of CoffeeScript directly from the command line. For example:
coffee -e "console.log num for num in [10..1]"
-r, --require [MODULE] require() the given module before starting the REPL or evaluating the code given with the --eval flag.
-b, --bare Compile the JavaScript without the top-level function safety wrapper.
--no-header Suppress the “Generated by CoffeeScript” header.
--nodejs The node executable has some useful options you can set, such as --debug, --debug-brk, --max-stack-size, and --expose-gc. Use this flag to forward options directly to Node.js. To pass multiple flags, use --nodejs multiple times.
--tokens Instead of parsing the CoffeeScript, just lex it, and print out the token stream. Used for debugging the compiler.
-n, --nodes Instead of compiling the CoffeeScript, just lex and parse it, and print out the parse tree. Used for debugging the compiler.

Examples:

  • Compile a directory tree of .coffee files in src into a parallel tree of .js files in lib:
    coffee --compile --output lib/ src/
  • Watch a file for changes, and recompile it every time the file is saved:
    coffee --watch --compile experimental.coffee
  • Concatenate a list of files into a single script:
    coffee --join project.js --compile src/*.coffee
  • Print out the compiled JS from a one-liner:
    coffee -bpe "alert i for i in [0..10]"
  • All together now, watch and recompile an entire project as you work on it:
    coffee -o lib/ -cw src/
  • Start the CoffeeScript REPL (Ctrl-D to exit, Ctrl-Vfor multi-line):
    coffee

To use --transpile, see Transpilation.

Node.js

If you’d like to use Node.js’ CommonJS to require CoffeeScript files, e.g. require './app.coffee', you must first “register” CoffeeScript as an extension:

require 'coffeescript/register'

App = require './app' # The .coffee extension is optional

If you want to use the compiler’s API, for example to make an app that compiles strings of CoffeeScript on the fly, you can require the full module:

CoffeeScript = require 'coffeescript'

eval CoffeeScript.compile 'console.log "Mmmmm, I could really go for some #{Math.pi}"'

The compile method has the signature compile(code, options) where code is a string of CoffeeScript code, and the optional options is an object with some or all of the following properties:

  • options.sourceMap, boolean: if true, a source map will be generated; and instead of returning a string, compile will return an object of the form {js, v3SourceMap, sourceMap}.
  • options.inlineMap, boolean: if true, output the source map as a base64-encoded string in a comment at the bottom.
  • options.filename, string: the filename to use for the source map. It can include a path (relative or absolute).
  • options.bare, boolean: if true, output without the top-level function safety wrapper.
  • options.header, boolean: if true, output the Generated by CoffeeScript header.
  • options.transpile, object: if set, this must be an object with the options to pass to Babel. See Transpilation.

Transpilation

CoffeeScript 2 generates JavaScript that uses the latest, modern syntax. The runtime or browsers where you want your code to run might not support all of that syntax. In that case, we want to convert modern JavaScript into older JavaScript that will run in older versions of Node or older browsers; for example, { a } = obj into a = obj.a. This is done via transpilers like Babel, Bublé or Traceur Compiler.

Quickstart

From the root of your project:

npm install --save-dev @babel/core @babel/preset-env
echo '{ "presets": ["@babel/env"] }' > .babelrc
coffee --compile --transpile --inline-map some-file.coffee

Transpiling with the CoffeeScript compiler

To make things easy, CoffeeScript has built-in support for the popular Babel transpiler. You can use it via the --transpile command-line option or the transpile Node API option. To use either, @babel/core must be installed in your project:

npm install --save-dev @babel/core

Or if you’re running the coffee command outside of a project folder, using a globally-installed coffeescript module, @babel/core needs to be installed globally:

npm install --global @babel/core

By default, Babel doesn’t do anything—it doesn’t make assumptions about what you want to transpile to. You need to provide it with a configuration so that it knows what to do. One way to do this is by creating a .babelrc file in the folder containing the files you’re compiling, or in any parent folder up the path above those files. (Babel supports other ways, too.) A minimal .babelrc file would be just { "presets": ["@babel/env"] }. This implies that you have installed @babel/preset-env:

npm install --save-dev @babel/preset-env  # Or --global for non-project-based usage

See Babel’s website to learn about presets and plugins and the multitude of options you have. Another preset you might need is @babel/plugin-transform-react-jsx if you’re using JSX with React (JSX can also be used with other frameworks).

Once you have @babel/core and @babel/preset-env (or other presets or plugins) installed, and a .babelrc file (or other equivalent) in place, you can use coffee --transpile to pipe CoffeeScript’s output through Babel using the options you’ve saved.

If you’re using CoffeeScript via the Node API, where you call CoffeeScript.compile with a string to be compiled and an options object, the transpile key of the options object should be the Babel options:

CoffeeScript.compile(code, {transpile: {presets: ['@babel/env']}})

You can also transpile CoffeeScript’s output without using the transpile option, for example as part of a build chain. This lets you use transpilers other than Babel, and it gives you greater control over the process. There are many great task runners for setting up JavaScript build chains, such as Gulp, Webpack, Grunt and Broccoli.

Polyfills

Note that transpiling doesn’t automatically supply polyfills for your code. CoffeeScript itself will output Array.indexOf if you use the in operator, or destructuring or spread/rest syntax; and Function.bind if you use a bound (=>) method in a class. Both are supported in Internet Explorer 9+ and all more recent browsers, but you will need to supply polyfills if you need to support Internet Explorer 8 or below and are using features that would cause these methods to be output. You’ll also need to supply polyfills if your own code uses these methods or another method added in recent versions of JavaScript. One polyfill option is @babel/polyfill, though there are many other strategies.

Language Reference

This reference is structured so that it can be read from top to bottom, if you like. Later sections use ideas and syntax previously introduced. Familiarity with JavaScript is assumed. In all of the following examples, the source CoffeeScript is provided on the left, and the direct compilation into JavaScript is on the right.

Many of the examples can be run (where it makes sense) by pressing the button on the right. The CoffeeScript on the left is editable, and the JavaScript will update as you edit.

First, the basics: CoffeeScript uses significant whitespace to delimit blocks of code. You don’t need to use semicolons ; to terminate expressions, ending the line will do just as well (although semicolons can still be used to fit multiple expressions onto a single line). Instead of using curly braces { } to surround blocks of code in functions, if-statements, switch, and try/catch, use indentation.

You don’t need to use parentheses to invoke a function if you’re passing arguments. The implicit call wraps forward to the end of the line or block expression.
console.log sys.inspect objectconsole.log(sys.inspect(object));

Functions

Functions are defined by an optional list of parameters in parentheses, an arrow, and the function body. The empty function looks like this: ->

square = (x) -> x * x
cube   = (x) -> square(x) * x
var cube, square;

square = function(x) {
  return x * x;
};

cube = function(x) {
  return square(x) * x;
};

Functions may also have default values for arguments, which will be used if the incoming argument is missing (undefined).

fill = (container, liquid = "coffee") ->
  "Filling the #{container} with #{liquid}..."
var fill;

fill = function(container, liquid = "coffee") {
  return `Filling the ${container} with ${liquid}...`;
};

Strings

Like JavaScript and many other languages, CoffeeScript supports strings as delimited by the " or ' characters. CoffeeScript also supports string interpolation within "-quoted strings, using #{ … }. Single-quoted strings are literal. You may even use interpolation in object keys.

author = "Wittgenstein"
quote  = "A picture is a fact. -- #{ author }"

sentence = "#{ 22 / 7 } is a decent approximation of π"
var author, quote, sentence;

author = "Wittgenstein";

quote = `A picture is a fact. -- ${author}`;

sentence = `${22 / 7} is a decent approximation of π`;

Multiline strings are allowed in CoffeeScript. Lines are joined by a single space unless they end with a backslash. Indentation is ignored.

mobyDick = "Call me Ishmael. Some years ago --
  never mind how long precisely -- having little
  or no money in my purse, and nothing particular
  to interest me on shore, I thought I would sail
  about a little and see the watery part of the
  world..."
var mobyDick;

mobyDick = "Call me Ishmael. Some years ago -- never mind how long precisely -- having little or no money in my purse, and nothing particular to interest me on shore, I thought I would sail about a little and see the watery part of the world...";

Block strings, delimited by """ or ''', can be used to hold formatted or indentation-sensitive text (or, if you just don’t feel like escaping quotes and apostrophes). The indentation level that begins the block is maintained throughout, so you can keep it all aligned with the body of your code.

html = """
       <strong>
         cup of coffeescript
       </strong>
       """
var html;

html = "<strong>\n  cup of coffeescript\n</strong>";

Double-quoted block strings, like other double-quoted strings, allow interpolation.

Objects and Arrays

The CoffeeScript literals for objects and arrays look very similar to their JavaScript cousins. When each property is listed on its own line, the commas are optional. Objects may be created using indentation instead of explicit braces, similar to YAML.

song = ["do", "re", "mi", "fa", "so"]

singers = {Jagger: "Rock", Elvis: "Roll"}

bitlist = [
  1, 0, 1
  0, 0, 1
  1, 1, 0
]

kids =
  brother:
    name: "Max"
    age:  11
  sister:
    name: "Ida"
    age:  9
var bitlist, kids, singers, song;

song = ["do", "re", "mi", "fa", "so"];

singers = {
  Jagger: "Rock",
  Elvis: "Roll"
};

bitlist = [1, 0, 1, 0, 0, 1, 1, 1, 0];

kids = {
  brother: {
    name: "Max",
    age: 11
  },
  sister: {
    name: "Ida",
    age: 9
  }
};

CoffeeScript has a shortcut for creating objects when you want the key to be set with a variable of the same name. Note that the { and } are required for this shorthand.

name = "Michelangelo"
mask = "orange"
weapon = "nunchuks"
turtle = {name, mask, weapon}
output = "#{turtle.name} wears an #{turtle.mask} mask. Watch out for his #{turtle.weapon}!"
var mask, name, output, turtle, weapon;

name = "Michelangelo";

mask = "orange";

weapon = "nunchuks";

turtle = {name, mask, weapon};

output = `${turtle.name} wears an ${turtle.mask} mask. Watch out for his ${turtle.weapon}!`;

Comments

In CoffeeScript, comments are denoted by the # character to the end of a line, or from ### to the next appearance of ###. Comments are ignored by the compiler, though the compiler makes its best effort at reinserting your comments into the output JavaScript after compilation.

###
Fortune Cookie Reader v1.0
Released under the MIT License
###

sayFortune = (fortune) ->
  console.log fortune # in bed!
/*
Fortune Cookie Reader v1.0
Released under the MIT License
*/
var sayFortune;

sayFortune = function(fortune) {
  return console.log(fortune); // in bed!
};

Inline ### comments make type annotations possible.

Lexical Scoping and Variable Safety

The CoffeeScript compiler takes care to make sure that all of your variables are properly declared within lexical scope — you never need to write var yourself.

outer = 1
changeNumbers = ->
  inner = -1
  outer = 10
inner = changeNumbers()
var changeNumbers, inner, outer;

outer = 1;

changeNumbers = function() {
  var inner;
  inner = -1;
  return outer = 10;
};

inner = changeNumbers();

Notice how all of the variable declarations have been pushed up to the top of the closest scope, the first time they appear. outer is not redeclared within the inner function, because it’s already in scope; inner within the function, on the other hand, should not be able to change the value of the external variable of the same name, and therefore has a declaration of its own.

Because you don’t have direct access to the var keyword, it’s impossible to shadow an outer variable on purpose, you may only refer to it. So be careful that you’re not reusing the name of an external variable accidentally, if you’re writing a deeply nested function.

Although suppressed within this documentation for clarity, all CoffeeScript output (except in files with import or export statements) is wrapped in an anonymous function: (function(){ … })();. This safety wrapper, combined with the automatic generation of the var keyword, make it exceedingly difficult to pollute the global namespace by accident. (The safety wrapper can be disabled with the bare option, and is unnecessary and automatically disabled when using modules.)

If you’d like to create top-level variables for other scripts to use, attach them as properties on window; attach them as properties on the exports object in CommonJS; or use an export statement. If you’re targeting both CommonJS and the browser, the existential operator (covered below), gives you a reliable way to figure out where to add them: exports ? this.

Since CoffeeScript takes care of all variable declaration, it is not possible to declare variables with ES2015’s let or const. This is intentional; we feel that the simplicity gained by not having to think about variable declaration outweighs the benefit of having three separate ways to declare variables.

If, Else, Unless, and Conditional Assignment

if/else statements can be written without the use of parentheses and curly brackets. As with functions and other block expressions, multi-line conditionals are delimited by indentation. There’s also a handy postfix form, with the if or unless at the end.

CoffeeScript can compile if statements into JavaScript expressions, using the ternary operator when possible, and closure wrapping otherwise. There is no explicit ternary statement in CoffeeScript — you simply use a regular if statement on a single line.

mood = greatlyImproved if singing

if happy and knowsIt
  clapsHands()
  chaChaCha()
else
  showIt()

date = if friday then sue else jill
var date, mood;

if (singing) {
  mood = greatlyImproved;
}

if (happy && knowsIt) {
  clapsHands();
  chaChaCha();
} else {
  showIt();
}

date = friday ? sue : jill;

Splats, or Rest Parameters/Spread Syntax

The JavaScript arguments object is a useful way to work with functions that accept variable numbers of arguments. CoffeeScript provides splats ..., both for function definition as well as invocation, making variable numbers of arguments a little bit more palatable. ES2015 adopted this feature as their rest parameters.

gold = silver = rest = "unknown"

awardMedals = (first, second, others...) ->
  gold   = first
  silver = second
  rest   = others

contenders = [
  "Michael Phelps"
  "Liu Xiang"
  "Yao Ming"
  "Allyson Felix"
  "Shawn Johnson"
  "Roman Sebrle"
  "Guo Jingjing"
  "Tyson Gay"
  "Asafa Powell"
  "Usain Bolt"
]

awardMedals contenders...

alert """
Gold: #{gold}
Silver: #{silver}
The Field: #{rest.join ', '}
"""
var awardMedals, contenders, gold, rest, silver;

gold = silver = rest = "unknown";

awardMedals = function(first, second, ...others) {
  gold = first;
  silver = second;
  return rest = others;
};

contenders = ["Michael Phelps", "Liu Xiang", "Yao Ming", "Allyson Felix", "Shawn Johnson", "Roman Sebrle", "Guo Jingjing", "Tyson Gay", "Asafa Powell", "Usain Bolt"];

awardMedals(...contenders);

alert(`Gold: ${gold}\nSilver: ${silver}\nThe Field: ${rest.join(', ')}`);

Splats also let us elide array elements…

popular  = ['pepperoni', 'sausage', 'cheese']
unwanted = ['anchovies', 'olives']

all = [popular..., unwanted..., 'mushrooms']
var all, popular, unwanted;

popular = ['pepperoni', 'sausage', 'cheese'];

unwanted = ['anchovies', 'olives'];

all = [...popular, ...unwanted, 'mushrooms'];

…and object properties.

user =
  name: 'Werner Heisenberg'
  occupation: 'theoretical physicist'

currentUser = { user..., status: 'Uncertain' }
var currentUser, user;

user = {
  name: 'Werner Heisenberg',
  occupation: 'theoretical physicist'
};

currentUser = {
  ...user,
  status: 'Uncertain'
};

In ECMAScript this is called spread syntax, and has been supported for arrays since ES2015 and objects since ES2018.

Loops and Comprehensions

Most of the loops you’ll write in CoffeeScript will be comprehensions over arrays, objects, and ranges. Comprehensions replace (and compile into) for loops, with optional guard clauses and the value of the current array index. Unlike for loops, array comprehensions are expressions, and can be returned and assigned.

# Eat lunch.
eat = (food) -> "#{food} eaten."
eat food for food in ['toast', 'cheese', 'wine']

# Fine five course dining.
courses = ['greens', 'caviar', 'truffles', 'roast', 'cake']
menu = (i, dish) -> "Menu Item #{i}: #{dish}" 
menu i + 1, dish for dish, i in courses

# Health conscious meal.
foods = ['broccoli', 'spinach', 'chocolate']
eat food for food in foods when food isnt 'chocolate'
// Eat lunch.
var courses, dish, eat, food, foods, i, j, k, l, len, len1, len2, menu, ref;

eat = function(food) {
  return `${food} eaten.`;
};

ref = ['toast', 'cheese', 'wine'];
for (j = 0, len = ref.length; j < len; j++) {
  food = ref[j];
  eat(food);
}

// Fine five course dining.
courses = ['greens', 'caviar', 'truffles', 'roast', 'cake'];

menu = function(i, dish) {
  return `Menu Item ${i}: ${dish}`;
};

for (i = k = 0, len1 = courses.length; k < len1; i = ++k) {
  dish = courses[i];
  menu(i + 1, dish);
}

// Health conscious meal.
foods = ['broccoli', 'spinach', 'chocolate'];

for (l = 0, len2 = foods.length; l < len2; l++) {
  food = foods[l];
  if (food !== 'chocolate') {
    eat(food);
  }
}

Comprehensions should be able to handle most places where you otherwise would use a loop, each/forEach, map, or select/filter, for example:
shortNames = (name for name in list when name.length < 5)
If you know the start and end of your loop, or would like to step through in fixed-size increments, you can use a range to specify the start and end of your comprehension.

countdown = (num for num in [10..1])
var countdown, num;

countdown = (function() {
  var i, results;
  results = [];
  for (num = i = 10; i >= 1; num = --i) {
    results.push(num);
  }
  return results;
})();

Note how because we are assigning the value of the comprehensions to a variable in the example above, CoffeeScript is collecting the result of each iteration into an array. Sometimes functions end with loops that are intended to run only for their side-effects. Be careful that you’re not accidentally returning the results of the comprehension in these cases, by adding a meaningful return value — like true — or null, to the bottom of your function.

To step through a range comprehension in fixed-size chunks, use by, for example: evens = (x for x in [0..10] by 2)

If you don’t need the current iteration value you may omit it: browser.closeCurrentTab() for [0...count]

Comprehensions can also be used to iterate over the keys and values in an object. Use of to signal comprehension over the properties of an object instead of the values in an array.

yearsOld = max: 10, ida: 9, tim: 11

ages = for child, age of yearsOld
  "#{child} is #{age}"
var age, ages, child, yearsOld;

yearsOld = {
  max: 10,
  ida: 9,
  tim: 11
};

ages = (function() {
  var results;
  results = [];
  for (child in yearsOld) {
    age = yearsOld[child];
    results.push(`${child} is ${age}`);
  }
  return results;
})();

If you would like to iterate over just the keys that are defined on the object itself, by adding a hasOwnProperty check to avoid properties that may be inherited from the prototype, use for own key, value of object.

To iterate a generator function, use from. See Generator Functions.

The only low-level loop that CoffeeScript provides is the while loop. The main difference from JavaScript is that the while loop can be used as an expression, returning an array containing the result of each iteration through the loop.

# Econ 101
if this.studyingEconomics
  buy()  while supply > demand
  sell() until supply > demand

# Nursery Rhyme
num = 6
lyrics = while num -= 1
  "#{num} little monkeys, jumping on the bed.
    One fell out and bumped his head."
// Econ 101
var lyrics, num;

if (this.studyingEconomics) {
  while (supply > demand) {
    buy();
  }
  while (!(supply > demand)) {
    sell();
  }
}

// Nursery Rhyme
num = 6;

lyrics = (function() {
  var results;
  results = [];
  while (num -= 1) {
    results.push(`${num} little monkeys, jumping on the bed. One fell out and bumped his head.`);
  }
  return results;
})();

For readability, the until keyword is equivalent to while not, and the loop keyword is equivalent to while true.

When using a JavaScript loop to generate functions, it’s common to insert a closure wrapper in order to ensure that loop variables are closed over, and all the generated functions don’t just share the final values. CoffeeScript provides the do keyword, which immediately invokes a passed function, forwarding any arguments.

for filename in list
  do (filename) ->
    if filename not in ['.DS_Store', 'Thumbs.db', 'ehthumbs.db']
      fs.readFile filename, (err, contents) ->
        compile filename, contents.toString()
var filename, i, len;

for (i = 0, len = list.length; i < len; i++) {
  filename = list[i];
  (function(filename) {
    if (filename !== '.DS_Store' && filename !== 'Thumbs.db' && filename !== 'ehthumbs.db') {
      return fs.readFile(filename, function(err, contents) {
        return compile(filename, contents.toString());
      });
    }
  })(filename);
}

Array Slicing and Splicing with Ranges

Ranges can also be used to extract slices of arrays. With two dots (3..6), the range is inclusive (3, 4, 5, 6); with three dots (3...6), the range excludes the end (3, 4, 5). Slices indices have useful defaults. An omitted first index defaults to zero and an omitted second index defaults to the size of the array.

numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9]

start   = numbers[0..2]

middle  = numbers[3...-2]

end     = numbers[-2..]

copy    = numbers[..]
var copy, end, middle, numbers, start;

numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9];

start = numbers.slice(0, 3);

middle = numbers.slice(3, -2);

end = numbers.slice(-2);

copy = numbers.slice(0);

The same syntax can be used with assignment to replace a segment of an array with new values, splicing it.

numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]

numbers[3..6] = [-3, -4, -5, -6]
var numbers, ref,
  splice = [].splice;

numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];

splice.apply(numbers, [3, 4].concat(ref = [-3, -4, -5, -6])), ref;

Note that JavaScript strings are immutable, and can’t be spliced.

Everything is an Expression (at least, as much as possible)

You might have noticed how even though we don’t add return statements to CoffeeScript functions, they nonetheless return their final value. The CoffeeScript compiler tries to make sure that all statements in the language can be used as expressions. Watch how the return gets pushed down into each possible branch of execution in the function below.

grade = (student) ->
  if student.excellentWork
    "A+"
  else if student.okayStuff
    if student.triedHard then "B" else "B-"
  else
    "C"

eldest = if 24 > 21 then "Liz" else "Ike"
var eldest, grade;

grade = function(student) {
  if (student.excellentWork) {
    return "A+";
  } else if (student.okayStuff) {
    if (student.triedHard) {
      return "B";
    } else {
      return "B-";
    }
  } else {
    return "C";
  }
};

eldest = 24 > 21 ? "Liz" : "Ike";

Even though functions will always return their final value, it’s both possible and encouraged to return early from a function body writing out the explicit return (return value), when you know that you’re done.

Because variable declarations occur at the top of scope, assignment can be used within expressions, even for variables that haven’t been seen before:

six = (one = 1) + (two = 2) + (three = 3)
var one, six, three, two;

six = (one = 1) + (two = 2) + (three = 3);

Things that would otherwise be statements in JavaScript, when used as part of an expression in CoffeeScript, are converted into expressions by wrapping them in a closure. This lets you do useful things, like assign the result of a comprehension to a variable:

# The first ten global properties.

globals = (name for name of window)[0...10]
// The first ten global properties.
var globals, name;

globals = ((function() {
  var results;
  results = [];
  for (name in window) {
    results.push(name);
  }
  return results;
})()).slice(0, 10);

As well as silly things, like passing a try/catch statement directly into a function call:

alert(
  try
    nonexistent / undefined
  catch error
    "And the error is ... #{error}"
)
var error;

alert((function() {
  try {
    return nonexistent / void 0;
  } catch (error1) {
    error = error1;
    return `And the error is ... ${error}`;
  }
})());

There are a handful of statements in JavaScript that can’t be meaningfully converted into expressions, namely break, continue, and return. If you make use of them within a block of code, CoffeeScript won’t try to perform the conversion.

Operators and Aliases

Because the == operator frequently causes undesirable coercion, is intransitive, and has a different meaning than in other languages, CoffeeScript compiles == into ===, and != into !==. In addition, is compiles into ===, and isnt into !==.

You can use not as an alias for !.

For logic, and compiles to &&, and or into ||.

Instead of a newline or semicolon, then can be used to separate conditions from expressions, in while, if/else, and switch/when statements.

As in YAML, on and yes are the same as boolean true, while off and no are boolean false.

unless can be used as the inverse of if.

As a shortcut for this.property, you can use @property.

You can use in to test for array presence, and of to test for JavaScript object-key presence.

In a for loop, from compiles to the ES2015 of. (Yes, it’s unfortunate; the CoffeeScript of predates the ES2015 of.)

To simplify math expressions, ** can be used for exponentiation and // performs floor division. % works just like in JavaScript, while %% provides “dividend dependent modulo”:

-7 % 5 == -2 # The remainder of 7 / 5
-7 %% 5 == 3 # n %% 5 is always between 0 and 4

tabs.selectTabAtIndex((tabs.currentIndex - count) %% tabs.length)
var modulo = function(a, b) { return (+a % (b = +b) + b) % b; };

-7 % 5 === -2; // The remainder of 7 / 5

modulo(-7, 5) === 3; // n %% 5 is always between 0 and 4

tabs.selectTabAtIndex(modulo(tabs.currentIndex - count, tabs.length));

All together now:

CoffeeScript JavaScript
is ===
isnt !==
not !
and &&
or ||
true, yes, on true
false, no, off false
@, this this
a in b [].indexOf.call(b, a) >= 0
a of b a in b
for a from b for (a of b)
a ** b a ** b
a // b Math.floor(a / b)
a %% b (a % b + b) % b
launch() if ignition is on

volume = 10 if band isnt SpinalTap

letTheWildRumpusBegin() unless answer is no

if car.speed < limit then accelerate()

winner = yes if pick in [47, 92, 13]

print inspect "My name is #{@name}"
var volume, winner;

if (ignition === true) {
  launch();
}

if (band !== SpinalTap) {
  volume = 10;
}

if (answer !== false) {
  letTheWildRumpusBegin();
}

if (car.speed < limit) {
  accelerate();
}

if (pick === 47 || pick === 92 || pick === 13) {
  winner = true;
}

print(inspect(`My name is ${this.name}`));

The Existential Operator

It’s a little difficult to check for the existence of a variable in JavaScript. if (variable) … comes close, but fails for zero, the empty string, and false (to name just the most common cases). CoffeeScript’s existential operator ? returns true unless a variable is null or undefined or undeclared, which makes it analogous to Ruby’s nil?.

It can also be used for safer conditional assignment than the JavaScript pattern a = a || value provides, for cases where you may be handling numbers or strings.

solipsism = true if mind? and not world?

speed = 0
speed ?= 15

footprints = yeti ? "bear"
var footprints, solipsism, speed;

if ((typeof mind !== "undefined" && mind !== null) && (typeof world === "undefined" || world === null)) {
  solipsism = true;
}

speed = 0;

if (speed == null) {
  speed = 15;
}

footprints = typeof yeti !== "undefined" && yeti !== null ? yeti : "bear";

Note that if the compiler knows that a is in scope and therefore declared, a? compiles to a != null, not a !== null. The != makes a loose comparison to null, which does double duty also comparing against undefined. The reverse also holds for not a? or unless a?.

major = 'Computer Science'

unless major?
  signUpForClass 'Introduction to Wines'
var major;

major = 'Computer Science';

if (major == null) {
  signUpForClass('Introduction to Wines');
}

If a variable might be undeclared, the compiler does a thorough check. This is what JavaScript coders should be typing when they want to check if a mystery variable exists.

if window?
  environment = 'browser (probably)'
var environment;

if (typeof window !== "undefined" && window !== null) {
  environment = 'browser (probably)';
}

The accessor variant of the existential operator ?. can be used to soak up null references in a chain of properties. Use it instead of the dot accessor . in cases where the base value may be null or undefined. If all of the properties exist then you’ll get the expected result, if the chain is broken, undefined is returned instead of the TypeError that would be raised otherwise.

zip = lottery.drawWinner?().address?.zipcode
var ref, zip;

zip = typeof lottery.drawWinner === "function" ? (ref = lottery.drawWinner().address) != null ? ref.zipcode : void 0 : void 0;

For completeness:

Example Definition
a? tests that a is in scope and a != null
a ? b returns a if a is in scope and a != null; otherwise, b
a?.b or a?['b'] returns a.b if a is in scope and a != null; otherwise, undefined
a?(b, c) or a? b, c returns the result of calling a (with arguments b and c) if a is in scope and callable; otherwise, undefined
a ?= b assigns the value of b to a if a is not in scope or if a == null; produces the new value of a

Chaining Function Calls

Leading . closes all open calls, allowing for simpler chaining syntax.

$ 'body'
.click (e) ->
  $ '.box'
  .fadeIn 'fast'
  .addClass 'show'
.css 'background', 'white'
$('body').click(function(e) {
  return $('.box').fadeIn('fast').addClass('show');
}).css('background', 'white');

Destructuring Assignment

Just like JavaScript (since ES2015), CoffeeScript has destructuring assignment syntax. When you assign an array or object literal to a value, CoffeeScript breaks up and matches both sides against each other, assigning the values on the right to the variables on the left. In the simplest case, it can be used for parallel assignment:

theBait   = 1000
theSwitch = 0

[theBait, theSwitch] = [theSwitch, theBait]
var theBait, theSwitch;

theBait = 1000;

theSwitch = 0;

[theBait, theSwitch] = [theSwitch, theBait];

But it’s also helpful for dealing with functions that return multiple values.

weatherReport = (location) ->
  # Make an Ajax request to fetch the weather...
  [location, 72, "Mostly Sunny"]

[city, temp, forecast] = weatherReport "Berkeley, CA"
var city, forecast, temp, weatherReport;

weatherReport = function(location) {
  // Make an Ajax request to fetch the weather...
  return [location, 72, "Mostly Sunny"];
};

[city, temp, forecast] = weatherReport("Berkeley, CA");

Destructuring assignment can be used with any depth of array and object nesting, to help pull out deeply nested properties.

futurists =
  sculptor: "Umberto Boccioni"
  painter:  "Vladimir Burliuk"
  poet:
    name:   "F.T. Marinetti"
    address: [
      "Via Roma 42R"
      "Bellagio, Italy 22021"
    ]

{sculptor} = futurists

{poet: {name, address: [street, city]}} = futurists
var city, futurists, name, sculptor, street;

futurists = {
  sculptor: "Umberto Boccioni",
  painter: "Vladimir Burliuk",
  poet: {
    name: "F.T. Marinetti",
    address: ["Via Roma 42R", "Bellagio, Italy 22021"]
  }
};

({sculptor} = futurists);

({
  poet: {
    name,
    address: [street, city]
  }
} = futurists);

Destructuring assignment can even be combined with splats.

tag = "<impossible>"

[open, contents..., close] = tag.split("")
var close, contents, open, ref, tag,
  splice = [].splice;

tag = "<impossible>";

ref = tag.split(""), [open, ...contents] = ref, [close] = splice.call(contents, -1);

Expansion can be used to retrieve elements from the end of an array without having to assign the rest of its values. It works in function parameter lists as well.

text = "Every literary critic believes he will
        outwit history and have the last word"

[first, ..., last] = text.split " "
var first, last, ref, text,
  slice = [].slice;

text = "Every literary critic believes he will outwit history and have the last word";

ref = text.split(" "), [first] = ref, [last] = slice.call(ref, -1);

Destructuring assignment is also useful when combined with class constructors to assign properties to your instance from an options object passed to the constructor.

class Person
  constructor: (options) ->
    {@name, @age, @height = 'average'} = options

tim = new Person name: 'Tim', age: 4
var Person, tim;

Person = class Person {
  constructor(options) {
    ({name: this.name, age: this.age, height: this.height = 'average'} = options);
  }

};

tim = new Person({
  name: 'Tim',
  age: 4
});

The above example also demonstrates that if properties are missing in the destructured object or array, you can, just like in JavaScript, provide defaults. Note though that unlike with the existential operator, the default is only applied with the value is missing or undefinedpassing null will set a value of null, not the default.

Bound (Fat Arrow) Functions

In JavaScript, the this keyword is dynamically scoped to mean the object that the current function is attached to. If you pass a function as a callback or attach it to a different object, the original value of this will be lost. If you’re not familiar with this behavior, this Digital Web article gives a good overview of the quirks.

The fat arrow => can be used to both define a function, and to bind it to the current value of this, right on the spot. This is helpful when using callback-based libraries like Prototype or jQuery, for creating iterator functions to pass to each, or event-handler functions to use with on. Functions created with the fat arrow are able to access properties of the this where they’re defined.

Account = (customer, cart) ->
  @customer = customer
  @cart = cart

  $('.shopping_cart').on 'click', (event) =>
    @customer.purchase @cart
var Account;

Account = function(customer, cart) {
  this.customer = customer;
  this.cart = cart;
  return $('.shopping_cart').on('click', (event) => {
    return this.customer.purchase(this.cart);
  });
};

If we had used -> in the callback above, @customer would have referred to the undefined “customer” property of the DOM element, and trying to call purchase() on it would have raised an exception.

The fat arrow was one of the most popular features of CoffeeScript, and ES2015 adopted it; so CoffeeScript 2 compiles => to ES =>.

Generator Functions

CoffeeScript supports ES2015 generator functions through the yield keyword. There’s no function*(){} nonsense — a generator in CoffeeScript is simply a function that yields.

perfectSquares = ->
  num = 0
  loop
    num += 1
    yield num * num
  return

window.ps or= perfectSquares()
var perfectSquares;

perfectSquares = function*() {
  var num;
  num = 0;
  while (true) {
    num += 1;
    yield num * num;
  }
};

window.ps || (window.ps = perfectSquares());

yield* is called yield from, and yield return may be used if you need to force a generator that doesn’t yield.

You can iterate over a generator function using for…from.

fibonacci = ->
  [previous, current] = [1, 1]
  loop
    [previous, current] = [current, previous + current]
    yield current
  return

getFibonacciNumbers = (length) ->
  results = [1]
  for n from fibonacci()
    results.push n
    break if results.length is length
  results
var fibonacci, getFibonacciNumbers;

fibonacci = function*() {
  var current, previous;
  [previous, current] = [1, 1];
  while (true) {
    [previous, current] = [current, previous + current];
    yield current;
  }
};

getFibonacciNumbers = function(length) {
  var n, ref, results;
  results = [1];
  ref = fibonacci();
  for (n of ref) {
    results.push(n);
    if (results.length === length) {
      break;
    }
  }
  return results;
};

Async Functions

ES2017’s async functions are supported through the await keyword. Like with generators, there’s no need for an async keyword; an async function in CoffeeScript is simply a function that awaits.

Similar to how yield return forces a generator, await return may be used to force a function to be async.

# Your browser must support async/await and speech synthesis
# to run this example.

sleep = (ms) ->
  new Promise (resolve) ->
    window.setTimeout resolve, ms

say = (text) ->
  window.speechSynthesis.cancel()
  window.speechSynthesis.speak new SpeechSynthesisUtterance text

countdown = (seconds) ->
  for i in [seconds..1]
    say i
    await sleep 1000 # wait one second
  say "Blastoff!"

countdown 3
// Your browser must support async/await and speech synthesis
// to run this example.
var countdown, say, sleep;

sleep = function(ms) {
  return new Promise(function(resolve) {
    return window.setTimeout(resolve, ms);
  });
};

say = function(text) {
  window.speechSynthesis.cancel();
  return window.speechSynthesis.speak(new SpeechSynthesisUtterance(text));
};

countdown = async function(seconds) {
  var i, j, ref;
  for (i = j = ref = seconds; (ref <= 1 ? j <= 1 : j >= 1); i = ref <= 1 ? ++j : --j) {
    say(i);
    await sleep(1000); // wait one second
  }
  return say("Blastoff!");
};

countdown(3);

Classes

CoffeeScript 1 provided the class and extends keywords as syntactic sugar for working with prototypal functions. With ES2015, JavaScript has adopted those keywords; so CoffeeScript 2 compiles its class and extends keywords to ES2015 classes.

class Animal
  constructor: (@name) ->

  move: (meters) ->
    alert @name + " moved #{meters}m."

class Snake extends Animal
  move: ->
    alert "Slithering..."
    super 5

class Horse extends Animal
  move: ->
    alert "Galloping..."
    super 45

sam = new Snake "Sammy the Python"
tom = new Horse "Tommy the Palomino"

sam.move()
tom.move()
var Animal, Horse, Snake, sam, tom;

Animal = class Animal {
  constructor(name) {
    this.name = name;
  }

  move(meters) {
    return alert(this.name + ` moved ${meters}m.`);
  }

};

Snake = class Snake extends Animal {
  move() {
    alert("Slithering...");
    return super.move(5);
  }

};

Horse = class Horse extends Animal {
  move() {
    alert("Galloping...");
    return super.move(45);
  }

};

sam = new Snake("Sammy the Python");

tom = new Horse("Tommy the Palomino");

sam.move();

tom.move();

Static methods can be defined using @ before the method name:

class Teenager
  @say: (speech) ->
    words = speech.split ' '
    fillers = ['uh', 'um', 'like', 'actually', 'so', 'maybe']
    output = []
    for word, index in words
      output.push word
      output.push fillers[Math.floor(Math.random() * fillers.length)] unless index is words.length - 1
    output.join ', '
var Teenager;

Teenager = class Teenager {
  static say(speech) {
    var fillers, i, index, len, output, word, words;
    words = speech.split(' ');
    fillers = ['uh', 'um', 'like', 'actually', 'so', 'maybe'];
    output = [];
    for (index = i = 0, len = words.length; i < len; index = ++i) {
      word = words[index];
      output.push(word);
      if (index !== words.length - 1) {
        output.push(fillers[Math.floor(Math.random() * fillers.length)]);
      }
    }
    return output.join(', ');
  }

};

Finally, class definitions are blocks of executable code, which make for interesting metaprogramming possibilities. In the context of a class definition, this is the class object itself; therefore, you can assign static properties by using @property: value.

Prototypal Inheritance

In addition to supporting ES2015 classes, CoffeeScript provides a shortcut for working with prototypes. The :: operator gives you quick access to an object’s prototype:

String::dasherize = ->
  this.replace /_/g, "-"
String.prototype.dasherize = function() {
  return this.replace(/_/g, "-");
};

Switch/When/Else

switch statements in JavaScript are a bit awkward. You need to remember to break at the end of every case statement to avoid accidentally falling through to the default case. CoffeeScript prevents accidental fall-through, and can convert the switch into a returnable, assignable expression. The format is: switch condition, when clauses, else the default case.

As in Ruby, switch statements in CoffeeScript can take multiple values for each when clause. If any of the values match, the clause runs.

switch day
  when "Mon" then go work
  when "Tue" then go relax
  when "Thu" then go iceFishing
  when "Fri", "Sat"
    if day is bingoDay
      go bingo
      go dancing
  when "Sun" then go church
  else go work
switch (day) {
  case "Mon":
    go(work);
    break;
  case "Tue":
    go(relax);
    break;
  case "Thu":
    go(iceFishing);
    break;
  case "Fri":
  case "Sat":
    if (day === bingoDay) {
      go(bingo);
      go(dancing);
    }
    break;
  case "Sun":
    go(church);
    break;
  default:
    go(work);
}

switch statements can also be used without a control expression, turning them in to a cleaner alternative to if/else chains.

score = 76
grade = switch
  when score < 60 then 'F'
  when score < 70 then 'D'
  when score < 80 then 'C'
  when score < 90 then 'B'
  else 'A'
# grade == 'C'
var grade, score;

score = 76;

grade = (function() {
  switch (false) {
    case !(score < 60):
      return 'F';
    case !(score < 70):
      return 'D';
    case !(score < 80):
      return 'C';
    case !(score < 90):
      return 'B';
    default:
      return 'A';
  }
})();

// grade == 'C'

Try/Catch/Finally

try expressions have the same semantics as try statements in JavaScript, though in CoffeeScript, you may omit both the catch and finally parts. The catch part may also omit the error parameter if it is not needed.

try
  allHellBreaksLoose()
  catsAndDogsLivingTogether()
catch error
  print error
finally
  cleanUp()
var error;

try {
  allHellBreaksLoose();
  catsAndDogsLivingTogether();
} catch (error1) {
  error = error1;
  print(error);
} finally {
  cleanUp();
}

Chained Comparisons

CoffeeScript borrows chained comparisons from Python — making it easy to test if a value falls within a certain range.

cholesterol = 127

healthy = 200 > cholesterol > 60
var cholesterol, healthy;

cholesterol = 127;

healthy = (200 > cholesterol && cholesterol > 60);

Block Regular Expressions

Similar to block strings and comments, CoffeeScript supports block regexes — extended regular expressions that ignore internal whitespace and can contain comments and interpolation. Modeled after Perl’s /x modifier, CoffeeScript’s block regexes are delimited by /// and go a long way towards making complex regular expressions readable. To quote from the CoffeeScript source:

NUMBER     = ///
  ^ 0b[01]+    |              # binary
  ^ 0o[0-7]+   |              # octal
  ^ 0x[\da-f]+ |              # hex
  ^ \d*\.?\d+ (?:e[+-]?\d+)?  # decimal
///i
var NUMBER;

NUMBER = /^0b[01]+|^0o[0-7]+|^0x[\da-f]+|^\d*\.?\d+(?:e[+-]?\d+)?/i; // binary
// octal
// hex
// decimal

Tagged Template Literals

CoffeeScript supports ES2015 tagged template literals, which enable customized string interpolation. If you immediately prefix a string with a function name (no space between the two), CoffeeScript will output this “function plus string” combination as an ES2015 tagged template literal, which will behave accordingly: the function is called, with the parameters being the input text and expression parts that make up the interpolated string. The function can then assemble these parts into an output string, providing custom string interpolation.

upperCaseExpr = (textParts, expressions...) ->
  textParts.reduce (text, textPart, i) ->
    text + expressions[i - 1].toUpperCase() + textPart

greet = (name, adjective) ->
  upperCaseExpr"""
               Hi #{name}. You look #{adjective}!
               """
var greet, upperCaseExpr;

upperCaseExpr = function(textParts, ...expressions) {
  return textParts.reduce(function(text, textPart, i) {
    return text + expressions[i - 1].toUpperCase() + textPart;
  });
};

greet = function(name, adjective) {
  return upperCaseExpr`Hi ${name}. You look ${adjective}!`;
};

Modules

ES2015 modules are supported in CoffeeScript, with very similar import and export syntax:

import './local-file.coffee'
import 'coffeescript'

import _ from 'underscore'
import * as underscore from 'underscore'

import { now } from 'underscore'
import { now as currentTimestamp } from 'underscore'
import { first, last } from 'underscore'
import utilityBelt, { each } from 'underscore'

export default Math
export square = (x) -> x * x
export class Mathematics
  least: (x, y) -> if x < y then x else y

export { sqrt }
export { sqrt as squareRoot }
export { Mathematics as default, sqrt as squareRoot }

export * from 'underscore'
export { max, min } from 'underscore'
import './local-file.coffee';

import 'coffeescript';

import _ from 'underscore';

import * as underscore from 'underscore';

import {
  now
} from 'underscore';

import {
  now as currentTimestamp
} from 'underscore';

import {
  first,
  last
} from 'underscore';

import utilityBelt, {
  each
} from 'underscore';

export default Math;

export var square = function(x) {
  return x * x;
};

export var Mathematics = class Mathematics {
  least(x, y) {
    if (x < y) {
      return x;
    } else {
      return y;
    }
  }

};

export {
  sqrt
};

export {
  sqrt as squareRoot
};

export {
  Mathematics as default,
  sqrt as squareRoot
};

export * from 'underscore';

export {
  max,
  min
} from 'underscore';

Dynamic import is also supported, with mandatory parentheses:

# Your browser must support dynamic import to run this example.

do ->
  { run } = await import('./browser-compiler-modern/coffeescript.js')
  run '''
    if 5 < new Date().getHours() < 9
      alert 'Time to make the coffee!'
    else
      alert 'Time to get some work done.'
  '''
// Your browser must support dynamic import to run this example.
(async function() {
  var run;
  ({run} = (await import('./browser-compiler-modern/coffeescript.js')));
  return run('if 5 < new Date().getHours() < 9\n  alert \'Time to make the coffee!\'\nelse\n  alert \'Time to get some work done.\'');
})();

Note that the CoffeeScript compiler does not resolve modules; writing an import or export statement in CoffeeScript will produce an import or export statement in the resulting output. It is your responsibility to transpile this ES2015 syntax into code that will work in your target runtimes.

Also note that any file with an import or export statement will be output without a top-level function safety wrapper; in other words, importing or exporting modules will automatically trigger bare mode for that file. This is because per the ES2015 spec, import or export statements must occur at the topmost scope.

Embedded JavaScript

Hopefully, you’ll never need to use it, but if you ever need to intersperse snippets of JavaScript within your CoffeeScript, you can use backticks to pass it straight through.

hi = `function() {
  return [document.title, "Hello JavaScript"].join(": ");
}`
var hi;

hi = function() {
  return [document.title, "Hello JavaScript"].join(": ");
};

Escape backticks with backslashes: \`​ becomes `​.

Escape backslashes before backticks with more backslashes: \\\`​ becomes \`​.

markdown = `function () {
  return \`In Markdown, write code like \\\`this\\\`\`;
}`
var markdown;

markdown = function () {
  return `In Markdown, write code like \`this\``;
};

You can also embed blocks of JavaScript using triple backticks. That’s easier than escaping backticks, if you need them inside your JavaScript block.

```
function time() {
  return `The time is ${new Date().toLocaleTimeString()}`;
}
```
function time() {
  return `The time is ${new Date().toLocaleTimeString()}`;
}
;

JSX

JSX is JavaScript containing interspersed XML elements. While conceived for React, it is not specific to any particular library or framework.

CoffeeScript supports interspersed XML elements, without the need for separate plugins or special settings. The XML elements will be compiled as such, outputting JSX that could be parsed like any normal JSX file, for example by Babel with the React JSX transform. CoffeeScript does not output React.createElement calls or any code specific to React or any other framework. It is up to you to attach another step in your build chain to convert this JSX to whatever function calls you wish the XML elements to compile to.

Just like in JSX and HTML, denote XML tags using < and >. You can interpolate CoffeeScript code inside a tag using { and }. To avoid compiler errors, when using < and > to mean “less than” or “greater than,” you should wrap the operators in spaces to distinguish them from XML tags. So i < len, not i<len. The compiler tries to be forgiving when it can be sure what you intend, but always putting spaces around the “less than” and “greater than” operators will remove ambiguity.

renderStarRating = ({ rating, maxStars }) ->
  <aside title={"Rating: #{rating} of #{maxStars} stars"}>
    {for wholeStar in [0...Math.floor(rating)]
      <Star className="wholeStar" key={wholeStar} />}
    {if rating % 1 isnt 0
      <Star className="halfStar" />}
    {for emptyStar in [Math.ceil(rating)...maxStars]
      <Star className="emptyStar" key={emptyStar} />}
  </aside>
var renderStarRating;

renderStarRating = function({rating, maxStars}) {
  var emptyStar, wholeStar;
  return <aside title={`Rating: ${rating} of ${maxStars} stars`}>
    {(function() {
    var i, ref, results;
    results = [];
    for (wholeStar = i = 0, ref = Math.floor(rating); (0 <= ref ? i < ref : i > ref); wholeStar = 0 <= ref ? ++i : --i) {
      results.push(<Star className="wholeStar" key={wholeStar} />);
    }
    return results;
  })()}
    {(rating % 1 !== 0 ? <Star className="halfStar" /> : void 0)}
    {(function() {
    var i, ref, ref1, results;
    results = [];
    for (emptyStar = i = ref = Math.ceil(rating), ref1 = maxStars; (ref <= ref1 ? i < ref1 : i > ref1); emptyStar = ref <= ref1 ? ++i : --i) {
      results.push(<Star className="emptyStar" key={emptyStar} />);
    }
    return results;
  })()}
  </aside>;
};

Older plugins or forks of CoffeeScript supported JSX syntax and referred to it as CSX or CJSX. They also often used a .cjsx file extension, but this is no longer necessary; regular .coffee will do.

Type Annotations

Static type checking can be achieved in CoffeeScript by using Flow’s Comment Types syntax:

# @flow

###::
type Obj = {
  num: number,
};
###

fn = (str ###: string ###, obj ###: Obj ###) ###: string ### ->
  str + obj.num
// @flow
/*::
type Obj = {
  num: number,
};
*/
var fn;

fn = function(str/*: string */, obj/*: Obj */)/*: string */ {
  return str + obj.num;
};

CoffeeScript does not do any type checking itself; the JavaScript output you see above needs to get passed to Flow for it to validate your code. We expect most people will use a build tool for this, but here’s how to do it the simplest way possible using the CoffeeScript and Flow command-line tools, assuming you’ve already installed Flow and the latest CoffeeScript in your project folder:

coffee --bare --no-header --compile app.coffee && npm run flow

--bare and --no-header are important because Flow requires the first line of the file to be the comment // @flow. If you configure your build chain to compile CoffeeScript and pass the result to Flow in-memory, you can get better performance than this example; and a proper build tool should be able to watch your CoffeeScript files and recompile and type-check them for you on save.

If you know of another way to achieve static type checking with CoffeeScript, please create an issue and let us know.

Literate CoffeeScript

Besides being used as an ordinary programming language, CoffeeScript may also be written in “literate” mode. If you name your file with a .litcoffee extension, you can write it as a Markdown document — a document that also happens to be executable CoffeeScript code. The compiler will treat any indented blocks (Markdown’s way of indicating source code) as executable code, and ignore the rest as comments. Code blocks must also be separated from comments by at least one blank line.

Just for kicks, a little bit of the compiler is currently implemented in this fashion: See it as a document, raw, and properly highlighted in a text editor.

A few caveats:

  • Code blocks need to maintain consistent indentation relative to each other. When the compiler parses your Literate CoffeeScript file, it first discards all the non-code block lines and then parses the remainder as a regular CoffeeScript file. Therefore the code blocks need to be written as if the comment lines don’t exist, with consistent indentation (including whether they are indented with tabs or spaces).
  • Along those lines, code blocks within list items or blockquotes are not treated as executable code. Since list items and blockquotes imply their own indentation, it would be ambiguous how to treat indentation between successive code blocks when some are within these other blocks and some are not.
  • List items can be at most only one paragraph long. The second paragraph of a list item would be indented after a blank line, and therefore indistinguishable from a code block.

Source Maps

CoffeeScript includes support for generating source maps, a way to tell your JavaScript engine what part of your CoffeeScript program matches up with the code being evaluated. Browsers that support it can automatically use source maps to show your original source code in the debugger. To generate source maps alongside your JavaScript files, pass the --map or -m flag to the compiler.

For a full introduction to source maps, how they work, and how to hook them up in your browser, read the HTML5 Tutorial.

Cake, and Cakefiles

CoffeeScript includes a (very) simple build system similar to Make and Rake. Naturally, it’s called Cake, and is used for the tasks that build and test the CoffeeScript language itself. Tasks are defined in a file named Cakefile, and can be invoked by running cake [task] from within the directory. To print a list of all the tasks and options, just type cake.

Task definitions are written in CoffeeScript, so you can put arbitrary code in your Cakefile. Define a task with a name, a long description, and the function to invoke when the task is run. If your task takes a command-line option, you can define the option with short and long flags, and it will be made available in the options object. Here’s a task that uses the Node.js API to rebuild CoffeeScript’s parser:

fs = require 'fs'

option '-o', '--output [DIR]', 'directory for compiled code'

task 'build:parser', 'rebuild the Jison parser', (options) ->
  require 'jison'
  code = require('./lib/grammar').parser.generate()
  dir  = options.output or 'lib'
  fs.writeFile "#{dir}/parser.js", code
var fs;

fs = require('fs');

option('-o', '--output [DIR]', 'directory for compiled code');

task('build:parser', 'rebuild the Jison parser', function(options) {
  var code, dir;
  require('jison');
  code = require('./lib/grammar').parser.generate();
  dir = options.output || 'lib';
  return fs.writeFile(`${dir}/parser.js`, code);
});

If you need to invoke one task before another — for example, running build before test, you can use the invoke function: invoke 'build'. Cake tasks are a minimal way to expose your CoffeeScript functions to the command line, so don’t expect any fanciness built-in. If you need dependencies, or async callbacks, it’s best to put them in your code itself — not the cake task.

"text/coffeescript" Script Tags

While it’s not recommended for serious use, CoffeeScripts may be included directly within the browser using <script type="text/coffeescript"> tags. The source includes a compressed and minified version of the compiler (Download current version here, 77k when gzipped) as docs/v2/browser-compiler-legacy/coffeescript.js. Include this file on a page with inline CoffeeScript tags, and it will compile and evaluate them in order.

The usual caveats about CoffeeScript apply — your inline scripts will run within a closure wrapper, so if you want to expose global variables or functions, attach them to the window object.

Unsupported ECMAScript Features

There are a few ECMAScript features that CoffeeScript intentionally doesn’t support.

let and const: block-scoped and reassignment-protected variables

When CoffeeScript was designed, var was intentionally omitted. This was to spare developers the mental housekeeping of needing to worry about variable declaration (var foo) as opposed to variable assignment (foo = 1). The CoffeeScript compiler automatically takes care of declaration for you, by generating var statements at the top of every function scope. This makes it impossible to accidentally declare a global variable.

let and const add a useful ability to JavaScript in that you can use them to declare variables within a block scope, for example within an if statement body or a for loop body, whereas var always declares variables in the scope of an entire function. When CoffeeScript 2 was designed, there was much discussion of whether this functionality was useful enough to outweigh the simplicity offered by never needing to consider variable declaration in CoffeeScript. In the end, it was decided that the simplicity was more valued. In CoffeeScript there remains only one type of variable.

Keep in mind that const only protects you from reassigning a variable; it doesn’t prevent the variable’s value from changing, the way constants usually do in other languages:

const obj = {foo: 'bar'};
obj.foo = 'baz'; // Allowed!
obj = {}; // Throws error

Named functions and function declarations

Newcomers to CoffeeScript often wonder how to generate the JavaScript function foo() {}, as opposed to the foo = function() {} that CoffeeScript produces. The first form is a function declaration, and the second is a function expression. As stated above, in CoffeeScript everything is an expression, so naturally we favor the expression form. Supporting only one variant helps avoid confusing bugs that can arise from the subtle differences between the two forms.

Technically, foo = function() {} is creating an anonymous function that gets assigned to a variable named foo. Some very early versions of CoffeeScript named this function, e.g. foo = function foo() {}, but this was dropped because of compatibility issues with Internet Explorer. For a while this annoyed people, as these functions would be unnamed in stack traces; but modern JavaScript runtimes infer the names of such anonymous functions from the names of the variables to which they’re assigned. Given that this is the case, it’s simplest to just preserve the current behavior.

get and set keyword shorthand syntax

get and set, as keywords preceding functions or class methods, are intentionally unimplemented in CoffeeScript.

This is to avoid grammatical ambiguity, since in CoffeeScript such a construct looks identical to a function call (e.g. get(function foo() {})); and because there is an alternate syntax that is slightly more verbose but just as effective:

screen =
  width: 1200
  ratio: 16/9

Object.defineProperty screen, 'height',
  get: ->
    this.width / this.ratio
  set: (val) ->
    this.width = val * this.ratio
var screen;

screen = {
  width: 1200,
  ratio: 16 / 9
};

Object.defineProperty(screen, 'height', {
  get: function() {
    return this.width / this.ratio;
  },
  set: function(val) {
    return this.width = val * this.ratio;
  }
});

Breaking Changes From CoffeeScript 1.x to 2

CoffeeScript 2 aims to output as much idiomatic ES2015+ syntax as possible with as few breaking changes from CoffeeScript 1.x as possible. Some breaking changes, unfortunately, were unavoidable.

Bound (fat arrow) functions

In CoffeeScript 1.x, => compiled to a regular function but with references to this/@ rewritten to use the outer scope’s this, or with the inner function bound to the outer scope via .bind (hence the name “bound function”). In CoffeeScript 2, => compiles to ES2015’s =>, which behaves slightly differently. The largest difference is that in ES2015, => functions lack an arguments object:

outer = ->
  inner = => Array.from arguments
  inner()

outer(1, 2)  # Returns '' in CoffeeScript 1.x, '1, 2' in CoffeeScript 2
var outer;

outer = function() {
  var inner;
  inner = () => {
    return Array.from(arguments);
  };
  return inner();
};

outer(1, 2); // Returns '' in CoffeeScript 1.x, '1, 2' in CoffeeScript 2

Default values for function parameters and destructured elements

Per the ES2015 spec regarding function default parameters and destructuring default values, default values are only applied when a value is missing or undefined. In CoffeeScript 1.x, the default value would be applied in those cases but also if the value was null.

f = (a = 1) -> a

f(null)  # Returns 1 in CoffeeScript 1.x, null in CoffeeScript 2
var f;

f = function(a = 1) {
  return a;
};

f(null); // Returns 1 in CoffeeScript 1.x, null in CoffeeScript 2
{a = 1} = {a: null}

a  # Equals 1 in CoffeeScript 1.x, null in CoffeeScript 2
var a;

({a = 1} = {
  a: null
});

a; // Equals 1 in CoffeeScript 1.x, null in CoffeeScript 2

Bound generator functions

Bound generator functions, a.k.a. generator arrow functions, aren’t allowed in ECMAScript. You can write function* or =>, but not both. Therefore, CoffeeScript code like this:

f = => yield this
# Throws a compiler error

Needs to be rewritten the old-fashioned way:

self = this
f = -> yield self
var f, self;

self = this;

f = function*() {
  return (yield self);
};

Classes are compiled to ES2015 classes

ES2015 classes and their methods have some restrictions beyond those on regular functions.

Class constructors can’t be invoked without new:

(class)()
# Throws a TypeError at runtime

ES2015 classes don’t allow bound (fat arrow) methods. The CoffeeScript compiler goes through some contortions to preserve support for them, but one thing that can’t be accommodated is calling a bound method before it is bound:

class Base
  constructor: ->
    @onClick()      # This works
    clickHandler = @onClick
    clickHandler()  # This throws a runtime error

class Component extends Base
  onClick: =>
    console.log 'Clicked!', @

Class methods can’t be used with new (uncommon):

class Namespace
  @Klass = ->
new Namespace.Klass  # Throws a TypeError at runtime

Due to the hoisting required to compile to ES2015 classes, dynamic keys in class methods can’t use values from the executable class body unless the methods are assigned in prototype style.

class A
  name = 'method'
  "#{name}": ->   # This method will be named 'undefined'
  @::[name] = ->  # This will work; assigns to `A.prototype.method`

super and this

In the constructor of a derived class (a class that extends another class), this cannot be used before calling super:

class B extends A
  constructor: -> this  # Throws a compiler error

This also means you cannot pass a reference to this as an argument to super in the constructor of a derived class:

class B extends A
  constructor: (@arg) ->
    super @arg  # Throws a compiler error

This is a limitation of ES2015 classes. As a workaround, assign to this after the super call:

class B extends A
  constructor: (arg) ->
    super arg
    @arg = arg
var B;

B = class B extends A {
  constructor(arg) {
    super(arg);
    this.arg = arg;
  }

};

super and extends

Due to a syntax clash with super with accessors, “bare” super (the keyword super without parentheses) no longer compiles to a super call forwarding all arguments.

class B extends A
  foo: -> super
  # Throws a compiler error

Arguments can be forwarded explicitly using splats:

class B extends A
  foo: -> super arguments...
var B;

B = class B extends A {
  foo() {
    return super.foo(...arguments);
  }

};

Or if you know that the parent function doesn’t require arguments, just call super():

class B extends A
  foo: -> super()
var B;

B = class B extends A {
  foo() {
    return super.foo();
  }

};

CoffeeScript 1.x allowed the extends keyword to set up prototypal inheritance between functions, and super could be used manually prototype-assigned functions:

A = ->
B = ->
B extends A
B.prototype.foo = -> super arguments...
# Last two lines each throw compiler errors in CoffeeScript 2

Due to the switch to ES2015 extends and super, using these keywords for prototypal functions are no longer supported. The above case could be refactored to:

# Helper functions
hasProp = {}.hasOwnProperty
extend = (child, parent) ->
  ctor = ->
    @constructor = child
    return
  for key of parent
    if hasProp.call(parent, key)
      child[key] = parent[key]
  ctor.prototype = parent.prototype
  child.prototype = new ctor
  child


A = ->
B = ->
extend B, A
B.prototype.foo = -> A::foo.apply this, arguments
// Helper functions
var A, B, extend, hasProp;

hasProp = {}.hasOwnProperty;

extend = function(child, parent) {
  var ctor, key;
  ctor = function() {
    this.constructor = child;
  };
  for (key in parent) {
    if (hasProp.call(parent, key)) {
      child[key] = parent[key];
    }
  }
  ctor.prototype = parent.prototype;
  child.prototype = new ctor;
  return child;
};

A = function() {};

B = function() {};

extend(B, A);

B.prototype.foo = function() {
  return A.prototype.foo.apply(this, arguments);
};

or

class A
class B extends A
  foo: -> super arguments...
var A, B;

A = class A {};

B = class B extends A {
  foo() {
    return super.foo(...arguments);
  }

};

JSX and the < and > operators

With the addition of JSX, the < and > characters serve as both the “less than” and “greater than” operators and as the delimiters for XML tags, like <div>. For best results, in general you should always wrap the operators in spaces to distinguish them from XML tags: i < len, not i<len. The compiler tries to be forgiving when it can be sure what you intend, but always putting spaces around the “less than” and “greater than” operators will remove ambiguity.

Literate CoffeeScript parsing

CoffeeScript 2’s parsing of Literate CoffeeScript has been refactored to now be more careful about not treating indented lists as code blocks; but this means that all code blocks (unless they are to be interpreted as comments) must be separated by at least one blank line from lists.

Code blocks should also now maintain a consistent indentation level—so an indentation of one tab (or whatever you consider to be a tab stop, like 2 spaces or 4 spaces) should be treated as your code’s “left margin,” with all code in the file relative to that column.

Code blocks that you want to be part of the commentary, and not executed, must have at least one line (ideally the first line of the block) completely unindented.

Argument parsing and shebang (#!) lines

In CoffeeScript 1.x, -- was required after the path and filename of the script to be run, but before any arguments passed to that script. This convention is now deprecated. So instead of:

coffee [options] path/to/script.coffee -- [args]

Now you would just type:

coffee [options] path/to/script.coffee [args]

The deprecated version will still work, but it will print a warning before running the script.

On non-Windows platforms, a .coffee file can be made executable by adding a shebang (#!) line at the top of the file and marking the file as executable. For example:

#!/usr/bin/env coffee

x = 2 + 2
console.log x

If this were saved as executable.coffee, it could be made executable and run:

▶ chmod +x ./executable.coffee
▶ ./executable.coffee
4

In CoffeeScript 1.x, this used to fail when trying to pass arguments to the script. Some users on OS X worked around the problem by using #!/usr/bin/env coffee -- as the first line of the file. That didn’t work on Linux, however, which cannot parse shebang lines with more than a single argument. While such scripts will still run on OS X, CoffeeScript will now display a warning before compiling or evaluating files that begin with a too-long shebang line. Now that CoffeeScript 2 supports passing arguments without needing --, we recommend simply changing the shebang lines in such scripts to just #!/usr/bin/env coffee.

© 2009–2018 Jeremy Ashkenas
Licensed under the MIT License.
https://coffeescript.org/