Defined in header <algorithm> | ||
---|---|---|
Call signature | ||
template< std::input_or_output_iterator O, std::copy_constructible F > requires std::invocable<F&> && std::indirectly_writable<O, std::invoke_result_t<F&>> constexpr O generate_n( O first, std::iter_difference_t<O> n, F gen ); | (since C++20) |
Assigns the result of successive invocations of the function object gen
to each element in the range [
first
,
first + n
)
, if 0 < n
. Does nothing otherwise.
The function-like entities described on this page are niebloids, that is:
In practice, they may be implemented as function objects, or with special compiler extensions.
first | - | the beginning of the range of elements to modify |
n | - | number of elements to modify |
gen | - | the generator function object. |
Iterator one past the last element assigned if 0 < count
, first
otherwise.
Exactly n
invocations of gen()
and assignments.
struct generate_n_fn { template<std::input_or_output_iterator O, std::copy_constructible F> requires std::invocable<F&> && std::indirectly_writable<O, std::invoke_result_t<F&>> constexpr O operator()(O first, std::iter_difference_t<O> n, F gen) const { for (; n-- > 0; *first = std::invoke(gen), ++first) {} return first; } }; inline constexpr generate_n_fn generate_n {}; |
#include <algorithm> #include <array> #include <iostream> #include <random> #include <string_view> auto dice() { static std::uniform_int_distribution<int> distr {1, 6}; static std::random_device engine; static std::mt19937 noise {engine()}; return distr(noise); } void print(const auto& v, std::string_view comment) { for (int i : v) std::cout << i << ' '; std::cout << '(' << comment << ")\n"; } int main() { std::array<int, 8> v; std::ranges::generate_n(v.begin(), v.size(), dice); print(v, "dice"); std::ranges::generate_n(v.begin(), v.size(), [n {0}] mutable { return n++; }); // same effect as std::iota(v.begin(), v.end(), 0); print(v, "iota"); }
Possible output:
5 5 2 2 6 6 3 5 (dice) 0 1 2 3 4 5 6 7 (iota)
(C++20) | saves the result of a function in a range (niebloid) |
(C++20) | assigns a range of elements a certain value (niebloid) |
(C++20) | assigns a value to a number of elements (niebloid) |
(C++20) | applies a function to a range of elements (niebloid) |
assigns the results of successive function calls to N elements in a range (function template) |
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