bool is_directory() const; bool is_directory( std::error_code& ec ) const noexcept; | (since C++17) |
Checks whether the pointed-to object is a directory. Effectively returns std::filesystem::is_directory(status())
or std::filesystem::is_directory(status(ec))
, respectively.
ec | - | out-parameter for error reporting in the non-throwing overload |
true
if the referred-to filesystem object is a directory, false
otherwise.
The overload that does not take a std::error_code&
parameter throws filesystem::filesystem_error
on underlying OS API errors, constructed with p
as the first path argument and the OS error code as the error code argument. The overload taking a std::error_code&
parameter sets it to the OS API error code if an OS API call fails, and executes ec.clear()
if no errors occur. Any overload not marked noexcept
may throw std::bad_alloc
if memory allocation fails.
#include <iostream> #include <filesystem> namespace fs = std::filesystem; int main() { fs::directory_entry d1("."); fs::directory_entry d2("file.txt"); fs::directory_entry d3("new_dir"); std::cout << std::boolalpha << ". d1 " << d1.is_directory() << '\n' << "file.txt d2 " << d2.is_directory() << '\n' // false because it has not been created << "new_dir d3 " << d3.is_directory() << '\n'; fs::create_directory("new_dir"); std::cout << "new_dir d3 before refresh " << d3.is_directory() << '\n'; d3.refresh(); std::cout << "new_dir d3 after refresh " << d3.is_directory() << '\n'; }
Possible output:
. d1 true file.txt d2 false new_dir d3 false new_dir d3 before refresh false new_dir d3 after refresh true
(C++17) | checks whether the given path refers to a directory (function) |
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