Defined in header <mutex> | ||
|---|---|---|
class recursive_mutex; | (since C++11) |
The recursive_mutex class is a synchronization primitive that can be used to protect shared data from being simultaneously accessed by multiple threads.
recursive_mutex offers exclusive, recursive ownership semantics:
recursive_mutex for a period of time that starts when it successfully calls either lock or try_lock. During this period, the thread may make additional calls to lock or try_lock. The period of ownership ends when the thread makes a matching number of calls to unlock. recursive_mutex, all other threads will block (for calls to lock) or receive a false return value (for try_lock) if they attempt to claim ownership of the recursive_mutex. recursive_mutex may be locked is unspecified, but after that number is reached, calls to lock will throw std::system_error and calls to try_lock will return false. The behavior of a program is undefined if a recursive_mutex is destroyed while still owned by some thread. The recursive_mutex class satisfies all requirements of Mutex and StandardLayoutType.
| Member type | Definition |
|---|---|
native_handle_type(not always present) | implementation-defined |
| constructs the mutex (public member function) |
|
| destroys the mutex (public member function) |
|
| operator=
[deleted] | not copy-assignable (public member function) |
Locking |
|
| locks the mutex, blocks if the mutex is not available (public member function) |
|
| tries to lock the mutex, returns if the mutex is not available (public member function) |
|
| unlocks the mutex (public member function) |
|
Native handle |
|
| returns the underlying implementation-defined native handle object (public member function) |
|
one use case for recursive_mutex is protecting shared state in a class whose member functions may call each other.
#include <iostream>
#include <thread>
#include <mutex>
class X {
std::recursive_mutex m;
std::string shared;
public:
void fun1() {
std::lock_guard<std::recursive_mutex> lk(m);
shared = "fun1";
std::cout << "in fun1, shared variable is now " << shared << '\n';
}
void fun2() {
std::lock_guard<std::recursive_mutex> lk(m);
shared = "fun2";
std::cout << "in fun2, shared variable is now " << shared << '\n';
fun1(); // recursive lock becomes useful here
std::cout << "back in fun2, shared variable is " << shared << '\n';
};
};
int main()
{
X x;
std::thread t1(&X::fun1, &x);
std::thread t2(&X::fun2, &x);
t1.join();
t2.join();
}Possible output:
in fun1, shared variable is now fun1 in fun2, shared variable is now fun2 in fun1, shared variable is now fun1 back in fun2, shared variable is fun1
|
(C++11) | provides basic mutual exclusion facility (class) |
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