Defined in header <thread> | ||
---|---|---|
template< class Clock, class Duration > void sleep_until( const std::chrono::time_point<Clock,Duration>& sleep_time ); | (since C++11) |
Blocks the execution of the current thread until specified sleep_time
has been reached.
Clock
must meet the Clock requirements. The program is ill-formed if std::chrono::is_clock_v<Clock>
is false
(since C++20).
The standard recommends that the clock tied to sleep_time
be used, in which case adjustments of the clock may be taken into account. Thus, the duration of the block might be more or less than sleep_time - Clock::now()
at the time of the call, depending on the direction of the adjustment and whether it is honored by the implementation. The function also may block until after sleep_time
has been reached due to process scheduling or resource contention delays.
sleep_time | - | time to block until |
(none).
Any exception thrown by Clock
or Duration
(clocks and durations provided by the standard library never throw).
#include <iostream> #include <chrono> #include <thread> auto now() { return std::chrono::steady_clock::now(); } auto awake_time() { using std::chrono::operator""ms; return now() + 2000ms; } int main() { std::cout << "Hello, waiter...\n" << std::flush; const auto start {now()}; std::this_thread::sleep_until(awake_time()); std::chrono::duration<double, std::milli> elapsed {now() - start}; std::cout << "Waited " << elapsed.count() << " ms\n"; }
Output:
Hello, waiter... Waited 2000.17 ms
(C++11) | stops the execution of the current thread for a specified time duration (function) |
C documentation for thrd_sleep |
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