Defined in header <utility> | ||
|---|---|---|
[[noreturn]] void unreachable(); | (since C++23) |
Invokes undefined behavior. An implementation may use this to optimize impossible code branches away (typically, in optimized builds) or to trap them to prevent further execution (typically, in debug builds).
| Feature-test macro | Value | Std | Comment |
|---|---|---|---|
__cpp_lib_unreachable | 202202L | (C++23) |
std::unreachable |
[[noreturn]] inline void unreachable()
{
// Uses compiler specific extensions if possible.
// Even if no extension is used, undefined behavior is still raised by
// an empty function body and the noreturn attribute.
#ifdef __GNUC__ // GCC, Clang, ICC
__builtin_unreachable();
#elifdef _MSC_VER // MSVC
__assume(false);
#endif
} |
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <utility>
#include <vector>
struct Color { std::uint8_t r, g, b, a; };
// Assume that only restricted set of texture caps is supported.
void generate_texture(std::vector<Color>& tex, std::size_t xy)
{
switch (xy) {
case 128: [[fallthrough]];
case 256: [[fallthrough]];
case 512: /* ... */
tex.clear();
tex.resize(xy * xy, Color{0, 0, 0, 0});
break;
default:
std::unreachable();
}
}
int main()
{
std::vector<Color> tex;
generate_texture(tex, 128); // OK
assert(tex.size() == 128 * 128);
generate_texture(tex, 32); // Results in undefined behavior
}Possible output:
Segmentation fault
[[assume(expression)]](C++23) | specifies that the expression will always evaluate to true at a given point (attribute specifier) |
|
(C++20) | informs the compiler that a pointer is aligned (function template) |
C documentation for unreachable |
|
| 1. |
GCC docs: __builtin_unreachable |
| 2. |
Clang docs: __builtin_unreachable |
| 3. |
MSVC docs: __assume |
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