A fun
declaration inside a lib
binds to a C function.
lib C # In C: double cos(double x) fun cos(value : Float64) : Float64 end
Once you bind it, the function is available inside the C
type as if it was a class method:
C.cos(1.5) # => 0.0707372
You can omit the parentheses if the function doesn't have arguments (and omit them in the call as well):
lib C fun getch : Int32 end C.getch
If the return type is void you can omit it:
lib C fun srand(seed : UInt32) end C.srand(1_u32)
You can bind to variadic functions:
lib X fun variadic(value : Int32, ...) : Int32 end X.variadic(1, 2, 3, 4)
Note that there are no implicit conversions (except to_unsafe
, which is explained later) when invoking a C function: you must pass the exact type that is expected. For integers and floats you can use the various to_...
methods.
Function names in a lib
definition can start with an upper case letter. That's different from methods and function definitions outside a lib
, which must start with a lower case letter.
Function names in Crystal can be different from the C name. The following example shows how to bind the C function name SDL_Init
as LibSDL.init
in Crystal.
lib LibSDL fun init = SDL_Init(flags : UInt32) : Int32 end
The C name can be put in quotes to be able to write a name that is not a valid identifier:
lib LLVMIntrinsics fun ceil_f32 = "llvm.ceil.f32"(value : Float32) : Float32 end
This can also be used to give shorter, nicer names to C functions, as these tend to be long and are usually prefixed with the library name.
The valid types to use in C bindings are:
Int8
, ..., Int64
, UInt8
, ..., UInt64
, Float32
, Float64
)Pointer(Int32)
, which can also be written as Int32*
)StaticArray(Int32, 8)
, which can also be written as Int32[8]
)Function(Int32, Int32)
, which can also be written as Int32 -> Int32
)struct
, union
, enum
, type
or alias
declared previously.Void
: the absence of a return value.NoReturn
: similar to Void
, but the compiler understands that no code can be executed after that invocation.@[Extern]
attributeRefer to the type grammar for the notation used in fun types.
The standard library defines the LibC lib with aliases for common C types, like int
, short
, size_t
. Use them in bindings like this:
lib MyLib fun my_fun(some_size : LibC::SizeT) end
Note: The C char
type is UInt8
in Crystal, so a char*
or a const char*
is UInt8*
. The Char
type in Crystal is a unicode codepoint so it is represented by four bytes, making it similar to an Int32
, not to an UInt8
. There's also the alias LibC::Char
if in doubt.
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https://crystal-lang.org/docs/syntax_and_semantics/c_bindings/fun.html