D is a general-purpose systems programming language with a C-like syntax that compiles to native code. It is statically typed and supports both automatic (garbage collected) and manual memory management. D programs are structured as modules that can be compiled separately and linked with external libraries to create native libraries or executables.

This document is the reference manual for the D Programming Language. For more information and other documents, see The D Language Website.

Phases of Compilation

The process of compiling is divided into multiple phases. Each phase has no dependence on subsequent phases. For example, the scanner is not perturbed by the semantic analyzer. This separation of the passes makes language tools like syntax directed editors relatively easy to produce. It also is possible to compress D source by storing it in ‘tokenized’ form.

  1. source character set
    The source file is checked to see what character set it is, and the appropriate scanner is loaded. ASCII and UTF formats are accepted.
  2. script line
    If the first line starts with "#!", then that line is ignored.
  3. lexical analysis
    The source file is divided up into a sequence of tokens. Special tokens are replaced with other tokens. SpecialTokenSequences are processed and removed.
  4. syntax analysis
    The sequence of tokens is parsed to form syntax trees.
  5. semantic analysis
    The syntax trees are traversed to declare variables, load symbol tables, assign types, and in general determine the meaning of the program.
  6. optimization
    Optimization is an optional pass that tries to rewrite the program in a semantically equivalent, but faster executing, version.
  7. code generation
    Instructions are selected from the target architecture to implement the semantics of the program. The typical result will be an object file, suitable for input to a linker.

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Licensed under the Boost License 1.0.