An opaque object representing a pattern of image, canvas, or video.
Created by calling createPattern
on a CanvasRenderingContext2D object.
Example usage:
var canvas = new CanvasElement(width: 600, height: 600); var ctx = canvas.context2D; var img = new ImageElement(); // Image src needs to be loaded before pattern is applied. img.onLoad.listen((event) { // When the image is loaded, create a pattern // from the ImageElement. CanvasPattern pattern = ctx.createPattern(img, 'repeat'); ctx.rect(0, 0, canvas.width, canvas.height); ctx.fillStyle = pattern; ctx.fill(); }); img.src = "images/foo.jpg"; document.body.children.add(canvas);
See also:
© 2012 the Dart project authors
Licensed under the Creative Commons Attribution-ShareAlike License v4.0.
https://api.dart.dev/stable/2.5.0/dart-html/CanvasPattern-class.html