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CanvasPattern class

An opaque object representing a pattern of image, canvas, or video.

Created by calling createPattern on a CanvasRenderingContext2D object.

Example usage:

var canvas = new CanvasElement(width: 600, height: 600);
var ctx = canvas.context2D;
var img = new ImageElement();
// Image src needs to be loaded before pattern is applied.
img.onLoad.listen((event) {
  // When the image is loaded, create a pattern
  // from the ImageElement.
  CanvasPattern pattern = ctx.createPattern(img, 'repeat');
  ctx.rect(0, 0, canvas.width, canvas.height);
  ctx.fillStyle = pattern;
  ctx.fill();
});
img.src = "images/foo.jpg";
document.body.children.add(canvas);

See also:

Annotations
  • @Native("CanvasPattern")

Properties

hashCodeint
read-only, inherited
The hash code for this object. [...]
runtimeTypeType
read-only, inherited
A representation of the runtime type of the object.

Methods

setTransform(Matrix transform) → void
noSuchMethod(Invocation invocation) → dynamic
inherited
Invoked when a non-existent method or property is accessed. [...]
toString() → String
inherited
Returns a string representation of this object.

Operators

operator ==(dynamic other) → bool
inherited
The equality operator. [...]

© 2012 the Dart project authors
Licensed under the Creative Commons Attribution-ShareAlike License v4.0.
https://api.dart.dev/stable/2.5.0/dart-html/CanvasPattern-class.html