GPUProgrammablePassEncoder
interface GPUProgrammablePassEncoder {
insertDebugMarker(markerLabel: string): undefined;
popDebugGroup(): undefined;
pushDebugGroup(groupLabel: string): undefined;
setBindGroup(
index: number,
dynamicOffsets?: number[],
)
: undefined;
setBindGroup(
index: number,
dynamicOffsetsData: Uint32Array,
dynamicOffsetsDataStart: number,
dynamicOffsetsDataLength: number,
)
: undefined;
}
Methods
insertDebugMarker(markerLabel: string): undefined
popDebugGroup(): undefined
pushDebugGroup(groupLabel: string): undefined
setBindGroup(
index: number,
dynamicOffsets?: number[],
)
: undefined
setBindGroup(
index: number,
dynamicOffsetsData: Uint32Array,
dynamicOffsetsDataStart: number,
dynamicOffsetsDataLength: number,
)
: undefined