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AnalyserNode: getFloatTimeDomainData() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨April 2021⁩.

The getFloatTimeDomainData() method of the AnalyserNode Interface copies the current waveform, or time-domain, data into a Float32Array array passed into it. Each array value is a sample, the magnitude of the signal at a particular time.

The waveform is represented as PCM data, which has a nominal range of -1.0 to 1.0, but values can exceed the range such as when down-mixing stereo to mono.

Syntax

getFloatTimeDomainData(array)

Parameters

array

The Float32Array that the time domain data will be copied to. If the array has fewer elements than the AnalyserNode.fftSize, excess elements are dropped. If it has more elements than needed, excess elements are ignored.

Return value

None (undefined).

Examples

The following example shows basic usage of an AudioContext to create an AnalyserNode, then requestAnimationFrame and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current audio input. For more complete applied examples/information, check out our Voice-change-O-matic demo (see app.js lines 108–193 for relevant code).

const audioCtx = new AudioContext();
const analyser = audioCtx.createAnalyser();

// …

analyser.fftSize = 1024;
const bufferLength = analyser.fftSize;
console.log(bufferLength);
const dataArray = new Float32Array(bufferLength);

canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);

function draw() {
  drawVisual = requestAnimationFrame(draw);
  analyser.getFloatTimeDomainData(dataArray);

  canvasCtx.fillStyle = "rgb(200 200 200)";
  canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
  canvasCtx.lineWidth = 2;
  canvasCtx.strokeStyle = "rgb(0 0 0)";
  canvasCtx.beginPath();

  const sliceWidth = (WIDTH * 1.0) / bufferLength;
  let x = 0;

  for (let i = 0; i < bufferLength; i++) {
    const v = dataArray[i] * 200.0;
    const y = HEIGHT / 2 + v;

    if (i === 0) {
      canvasCtx.moveTo(x, y);
    } else {
      canvasCtx.lineTo(x, y);
    }
    x += sliceWidth;
  }

  canvasCtx.lineTo(canvas.width, canvas.height / 2);
  canvasCtx.stroke();
}

draw();

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Opera Safari Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet WebView Android WebView on iOS
getFloatTimeDomainData 35 12 30 22 14.1 35 30 22 14.5 3.0 37 14.5

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/getFloatTimeDomainData