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AnimationEffect: updateTiming() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨March 2020⁩.

The updateTiming() method of the AnimationEffect interface updates the specified timing properties for an animation effect.

Syntax

updateTiming(timing)

Parameters

timing Optional

An object containing zero or more of the properties from the return value of AnimationEffect.getTiming(), representing the timing properties to update.

Return value

None (undefined).

Exceptions

TypeError

Thrown if invalid values are provided for any of the timing properties.

Examples

Side effects

updateTiming() may cause any associated Animation to start or stop playing, if for example the effect of a running animation is shortened such that its end time is before Animation.currentTime or the effect of a finished animation is lengthened such that its end time is after Animation.currentTime.

const animation = document.body.animate([], { duration: 1000 });
animation.finish();
console.log(animation.playState); // finished
animation.effect.updateTiming({ duration: 2000 });
console.log(animation.playState); // running

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Opera Safari Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet WebView Android WebView on iOS
updateTiming 75 79 63 62 13.1 75 63 54 13.4 11.0 75 13.4

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AnimationEffect/updateTiming