The AnimationEvent.elapsedTime
read-only property is a float
giving the amount of time the animation has been running, in seconds, when this event fired, excluding any time the animation was paused. For an animationstart
event, elapsedTime
is 0.0
unless there was a negative value for animation-delay
, in which case the event will be fired with elapsedTime
containing (-1 * delay)
.