The getChannelData() method of the AudioBuffer Interface returns a Float32Array containing the PCM data associated with the channel, defined by the channel parameter (with 0 representing the first channel).
The getChannelData() method of the AudioBuffer Interface returns a Float32Array containing the PCM data associated with the channel, defined by the channel parameter (with 0 representing the first channel).
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getChannelData(channel)
channelThe channel property is an index representing the particular channel to get data for. An index value of 0 represents the first channel. If the channel index value is greater than of equal to AudioBuffer.numberOfChannels, an INDEX_SIZE_ERR exception will be thrown.
A Float32Array.
In the following example we create a two second buffer, fill it with white noise, and then play it via an AudioBufferSourceNode. The comments should clearly explain what is going on. You can also run the code live, or view the source.
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const audioCtx = new (window.AudioContext || window.webkitAudioContext)(); const button = document.querySelector("button"); const pre = document.querySelector("pre"); const myScript = document.querySelector("script"); pre.innerHTML = myScript.innerHTML; // Stereo const channels = 2; // Create an empty two second stereo buffer at the // sample rate of the AudioContext const frameCount = audioCtx.sampleRate * 2.0; const myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate); button.onclick = () => { // Fill the buffer with white noise; //just random values between -1.0 and 1.0 for (let channel = 0; channel < channels; channel++) { // This gives us the actual ArrayBuffer that contains the data const nowBuffering = myArrayBuffer.getChannelData(channel); for (let i = 0; i < frameCount; i++) { // Math.random() is in [0; 1.0] // audio needs to be in [-1.0; 1.0] nowBuffering[i] = Math.random() * 2 - 1; } } // Get an AudioBufferSourceNode. // This is the AudioNode to use when we want to play an AudioBuffer const source = audioCtx.createBufferSource(); // set the buffer in the AudioBufferSourceNode source.buffer = myArrayBuffer; // connect the AudioBufferSourceNode to the // destination so we can hear the sound source.connect(audioCtx.destination); // start the source playing source.start(); };
| Specification | 
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| Web Audio API  # dom-audiobuffer-getchanneldata  | 
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| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getChannelData | 
14 | 12 | 25 | No | 15 | 6 | 4.4.3 | 18 | 25 | 14 | 6 | 1.0 | 
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    https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer/getChannelData