The buffer
property of the AudioBufferSourceNode
interface provides the ability to play back audio using an AudioBuffer
as the source of the sound data.
If the buffer
property is set to the value null
, the node generates a single channel containing silence (that is, every sample is 0).
An AudioBuffer
which contains the data representing the sound which the node will play.
const myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate);
button.onclick = () => {
for (let channel = 0; channel < channels; channel++) {
const nowBuffering = myArrayBuffer.getChannelData(channel);
for (let i = 0; i < frameCount; i++) {
nowBuffering[i] = Math.random() * 2 - 1;
}
}
const source = audioCtx.createBufferSource();
source.buffer = myArrayBuffer;
};