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AudioBufferSourceNode: loop property

The loop property of the AudioBufferSourceNode interface is a Boolean indicating if the audio asset must be replayed when the end of the AudioBuffer is reached.

The loop property's default value is false.

Value

A Boolean which is true if looping is enabled; otherwise, the value is false.

When looping is enabled, the sound begins playing at the time specified as the start point when start() is called. When the time specified by the loopEnd property is reached, playback continues at the time specified by loopStart

Examples

In this example, the AudioContext.decodeAudioData() function is used to decode an audio track and put it into an AudioBufferSourceNode. Buttons are provided to play and stop the audio playback, and a slider control is used to change the playbackRate property value on the fly. When the audio is played, it loops.

js

function getData() {
  source = audioCtx.createBufferSource();
  request = new XMLHttpRequest();

  request.open("GET", "viper.ogg", true);

  request.responseType = "arraybuffer";

  request.onload = () => {
    const audioData = request.response;

    audioCtx.decodeAudioData(
      audioData,
      (buffer) => {
        myBuffer = buffer;
        source.buffer = myBuffer;
        source.playbackRate.value = playbackControl.value;
        source.connect(audioCtx.destination);
        source.loop = true;
      },

      (e) => console.error(`Error with decoding audio data: ${e.err}`),
    );
  };

  request.send();
}

// wire up buttons to stop and play audio, and range slider control

play.onclick = () => {
  getData();
  source.start(0);
  play.setAttribute("disabled", "disabled");
  playbackControl.removeAttribute("disabled");
};

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
loop 15 12 25 No 15 6 4.4.3 18 25 14 6 1.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/loop