The sinkId
read-only property of the AudioContext
interface returns the sink ID of the current output audio device.
This property returns one of the following values, depending on how the sink ID was set:
- An empty string
-
If a sink ID has not explicitly been set, the default system audio output device will be used, and sinkId
will return an empty string.
- A string
-
If the sink ID is set as a string value (using setSinkId()
, or the sinkId
AudioContext()
constructor option), sinkId
will return that same string value.
-
An
AudioSinkInfo
object -
If the sink ID is set as an options object (using setSinkId()
, or the sinkId
AudioContext()
constructor option), sinkId
will return an AudioSinkInfo
object reflecting the same values set in the initial options object.
In our SetSinkId test example, we create an audio graph that generates a three-second burst of white noise via an AudioBufferSourceNode
, which we also run through a GainNode
to quiet things down a bit. We also provide the user with a dropdown menu to allow them to change the audio output device.
When the Play button is clicked, we assemble the audio graph and start it playing, and we also log information about the current device to the console based on the value of sinkId
:
- An empty string means the default device is still being used.
- If the value is an object, the audio will not be playing on any device because we set an options object containing
type: 'none'
. - Otherwise the value will be a sink ID string, so we log that.
playBtn.addEventListener("click", () => {
const source = audioCtx.createBufferSource();
source.buffer = myArrayBuffer;
source.connect(gain);
gain.connect(audioCtx.destination);
source.start();
if (audioCtx.sinkId === "") {
console.log("Audio playing on default device");
} else if (
typeof audioCtx.sinkId === "object" &&
audioCtx.sinkId.type === "none"
) {
console.log("Audio not playing on any device");
} else {
console.log(`Audio playing on device ${audioCtx.sinkId}`);
}
});