BaseAudioContext: decodeAudioData() method
The decodeAudioData()
method of the BaseAudioContext
Interface is used to asynchronously decode audio file data contained in an ArrayBuffer
that is loaded from fetch()
, XMLHttpRequest
, or FileReader
. The decoded AudioBuffer
is resampled to the AudioContext
's sampling rate, then passed to a callback or promise.
This is the preferred method of creating an audio source for Web Audio API from an audio track. This method only works on complete file data, not fragments of audio file data.
This function implements two alternative ways to asynchronously return the audio data or error messages: it returns a Promise
that fulfills with the audio data, and also accepts callback arguments to handle success or failure. The primary method of interfacing with this function is via its Promise return value, and the callback parameters are provided for legacy reasons.
Syntax
decodeAudioData(arrayBuffer)
decodeAudioData(arrayBuffer, successCallback)
decodeAudioData(arrayBuffer, successCallback, errorCallback)
Parameters
arrayBuffer
-
An ArrayBuffer containing the audio data to be decoded, usually grabbed from fetch()
, XMLHttpRequest
or FileReader
.
-
successCallback
Optional
-
A callback function to be invoked when the decoding successfully finishes. The single argument to this callback is an AudioBuffer
representing the decodedData (the decoded PCM audio data). Usually you'll want to put the decoded data into an AudioBufferSourceNode
, from which it can be played and manipulated how you want.
-
errorCallback
Optional
-
An optional error callback, to be invoked if an error occurs when the audio data is being decoded.
Return value
A Promise
object that fulfills with the decodedData. If you are using the XHR syntax you will ignore this return value and use a callback function instead.
Examples
In this section we will first cover the promise-based syntax and then the callback syntax.
Promise-based syntax
In this example fetchData()
uses fetch()
to retrieve an audio file asynchronously and decodes it into an AudioBuffer
. It then caches the audioBuffer
in the global buffer
variable for later playback.
Note: This example is based on a fully functioning web page that you can run live. The complete source code is here.
const audioCtx = new AudioContext();
let buffer;
fetchAudio("viper").then((buf) => {
buffer = buf;
});
async function fetchAudio(name) {
try {
let rsvp = await fetch(`${name}.mp3`);
return audioCtx.decodeAudioData(await rsvp.arrayBuffer());
} catch (err) {
console.log(
`Unable to fetch the audio file: ${name} Error: ${err.message}`,
);
}
}
Callback syntax
In this example getAudio()
uses XHR to load an audio track. It sets the responseType
of the request to arraybuffer
so that it returns an array buffer as its response
. It caches the the array buffer in the local audioData
variable in the XHR onload
event handler, then passes it to decodeAudioData()
. The success callback caches the decoded AudioBuffer
in the global buffer
variable for later playback.
const audioCtx = new AudioContext();
let buffer;
getAudio("viper");
function getAudio(name) {
request = new XMLHttpRequest();
request.open("GET", `${name}.mp3`, true);
request.responseType = "arraybuffer";
request.onload = () => {
let audioData = request.response;
audioCtx.decodeAudioData(
audioData,
(buf) => {
buffer = buf;
},
(err) => {
console.error(
`Unable to get the audio file: ${name} Error: ${err.message}`,
);
},
);
};
request.send();
}
Specifications
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
decodeAudioData |
14 |
12 |
25 |
No |
15 |
6 |
4.4.3 |
18 |
25 |
14 |
6 |
1.0 |
returns_promise |
49 |
16 |
36 |
No |
36 |
14.1 |
49 |
49 |
36 |
36 |
14.5 |
5.0 |
See also