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CanvasRenderingContext2D: fillStyle property

The CanvasRenderingContext2D.fillStyle property of the Canvas 2D API specifies the color, gradient, or pattern to use inside shapes. The default style is #000 (black).

Note: For more examples of fill and stroke styles, see Applying styles and color in the Canvas tutorial.

Value

One of the following:

Examples

Changing the fill color of a shape

This example applies a blue fill color to a rectangle.

HTML

html

<canvas id="canvas"></canvas>

JavaScript

js

const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

ctx.fillStyle = "blue";
ctx.fillRect(10, 10, 100, 100);

Result

Creating multiple fill colors using loops

In this example, we use two for loops to draw a grid of rectangles, each having a different fill color. To achieve this, we use the two variables i and j to generate a unique RGB color for each square, and only modify the red and green values. (The blue channel has a fixed value.) By modifying the channels, you can generate all kinds of palettes.

js

const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

for (let i = 0; i < 6; i++) {
  for (let j = 0; j < 6; j++) {
    ctx.fillStyle = `rgb(
        ${Math.floor(255 - 42.5 * i)},
        ${Math.floor(255 - 42.5 * j)},
        0)`;
    ctx.fillRect(j * 25, i * 25, 25, 25);
  }
}

The result looks like this:

Screenshot Live sample

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
fillStyle 1 12 1.5 9 ≤12.1 2 4.4 18 4 ≤12.1 1 1.0

In WebKit- and Blink-based browsers, the non-standard and deprecated method ctx.setFillColor() is implemented in addition to this property.

js

setFillColor(color, /* (optional) */ alpha);
setFillColor(grayLevel, /* (optional) */ alpha);
setFillColor(r, g, b, a);
setFillColor(c, m, y, k, a);

See also

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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/fillStyle