This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The CanvasRenderingContext2D.moveTo() method of the Canvas 2D API begins a new sub-path at the point specified by the given (x, y) coordinates.
moveTo(x, y)
None (undefined).
This example uses moveTo() to create two sub-paths within a single path. Both sub-paths are then rendered with a single stroke() call.
<canvas id="canvas"></canvas>
The first line begins at (50, 50) and ends at (200, 50). The second line begins at (50, 90) and ends at (280, 120).
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.moveTo(50, 50); // Begin first sub-path
ctx.lineTo(200, 50);
ctx.moveTo(50, 90); // Begin second sub-path
ctx.lineTo(280, 120);
ctx.stroke();
| Specification |
|---|
| HTML> # dom-context-2d-moveto-dev> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
moveTo |
1 | 12 | 1.5 | 11.6 | 2 | 18 | 4 | 12 | 1 | 1.0 | 4.4 | 1 |
CanvasRenderingContext2D
CanvasRenderingContext2D.lineTo()CanvasRenderingContext2D.stroke()
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/moveTo