This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The CanvasRenderingContext2D.scale() method of the Canvas 2D API adds a scaling transformation to the canvas units horizontally and/or vertically.
By default, one unit on the canvas is exactly one pixel. A scaling transformation modifies this behavior. For instance, a scaling factor of 0.5 results in a unit size of 0.5 pixels; shapes are thus drawn at half the normal size. Similarly, a scaling factor of 2.0 increases the unit size so that one unit becomes two pixels; shapes are thus drawn at twice the normal size.
scale(x, y)
xScaling factor in the horizontal direction. A negative value flips pixels across the vertical axis. A value of 1 results in no horizontal scaling.
yScaling factor in the vertical direction. A negative value flips pixels across the horizontal axis. A value of 1 results in no vertical scaling.
None (undefined).
This example draws a scaled rectangle. A non-scaled rectangle is then drawn for comparison.
<canvas id="canvas"></canvas>
The rectangle has a specified width of 8 and a height of 20. The transformation matrix scales it by 9x horizontally and by 3x vertically. Thus, its final size is a width of 72 and a height of 60.
Notice that its position on the canvas also changes. Since its specified corner is (10, 10), its rendered corner becomes (90, 30).
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Scaled rectangle
ctx.scale(9, 3);
ctx.fillStyle = "red";
ctx.fillRect(10, 10, 8, 20);
// Reset current transformation matrix to the identity matrix
ctx.setTransform(1, 0, 0, 1, 0, 0);
// Non-scaled rectangle
ctx.fillStyle = "gray";
ctx.fillRect(10, 10, 8, 20);
The scaled rectangle is red, and the non-scaled rectangle is gray.
You can use scale(-1, 1) to flip the context horizontally and scale(1, -1) to flip it vertically. In this example, the words "Hello world!" are flipped horizontally.
Note that the call to fillText() specifies a negative x coordinate. This is to adjust for the negative scaling factor: -280 * -1 becomes 280, and text is drawn leftwards from that point.
<canvas id="canvas"></canvas>
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.scale(-1, 1);
ctx.font = "48px serif";
ctx.fillText("Hello world!", -280, 90);
ctx.setTransform(1, 0, 0, 1, 0, 0);
| Specification |
|---|
| HTML> # dom-context-2d-scale-dev> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
scale |
1 | 12 | 1.5 | ≤12.1 | 2 | 18 | 4 | ≤12.1 | 1 | 1.0 | 4.4 | 1 |
CanvasRenderingContext2D
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/scale