This feature is well established and works across many devices and browser versions. It’s been available across browsers since January 2020.
Note: This feature is available in Web Workers.
The rotate() method of the DOMMatrixReadOnly interface returns a new DOMMatrix created by rotating the source matrix around each of its axes by the specified number of degrees. The original matrix is not altered.
To mutate the matrix as you rotate it, see DOMMatrix.rotateSelf().
rotate() rotate(rotX) rotate(rotX, rotY) rotate(rotX, rotY, rotZ)
rotXA number; the x-coordinate of the vector denoting the axis of rotation. If non-zero, is2D is false.
rotY OptionalA number; the y-coordinate of the vector denoting the axis of rotation. If non-zero, is2D is false.
rotZ OptionalA number; the z-coordinate of the vector denoting the axis of rotation.
If only rotX is passed, then rotX is used as the value for the z-coordinate, and the x- and -y-coordinates are both set to zero.
A DOMMatrix.
const matrix = new DOMMatrix(); // create a matrix console.log(matrix.toString()); // output: "matrix(1, 0, 0, 1, 0, 0)" const rotated = matrix.rotate(30); // rotation and assignment console.log(matrix.toString()); // original matrix is unchanged // output: "matrix(1, 0, 0, 1, 0, 0)" console.log(rotated.toString()); // output: "matrix(0.866, 0.5, -0.5, 0.866, 0, 0)"
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
rotate |
61 | 79 | 33 | 48 | 11 | 61 | 33 | 45 | 11 | 8.0 | 61 | 11 |
DOMMatrix.rotateSelf()DOMMatrixReadOnly.rotateAxisAngle()DOMMatrixReadOnly.rotateFromVector()transform property and rotate3d() functionrotate propertytransform attributeCanvasRenderingContext2D interface and rotate() method
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https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrixReadOnly/rotate