This feature is well established and works across many devices and browser versions. It’s been available across browsers since January 2020.
Note: This feature is available in Web Workers.
The skewX() method of the DOMMatrixReadOnly interface returns a new DOMMatrix created by applying the specified skew transformation to the source matrix along its x-axis. The original matrix is not modified.
To mutate the matrix as you skew it along the x-axis, see DOMMatrix.skewXSelf().
skewX() skewX(sX)
sXA number; the angle, in degrees, by which to skew the matrix along the x-axis.
A DOMMatrix.
const matrix = new DOMMatrix(); // create a matrix console.log(matrix.toString()); // no transform applied // "matrix(1, 0, 0, 1, 0, 0)" console.log(matrix.skewX(14).toString()); // "matrix(1, 0, 0.25, 1, 0, 0)" console.log(matrix.toString()); // original is unchanged // "matrix(1, 0, 0, 1, 0, 0)"
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
skewX |
61 | 79 | 33Before Firefox 69, thesx parameter was required; you may now call skewX() with no inputs. A value of 0 is correctly assumed. |
48 | 11 | 61 | 33Before Firefox for Android 79, thesx parameter was required; you may now call skewX() with no inputs. A value of 0 is correctly assumed. |
45 | 11 | 8.0 | 61 | 11 |
DOMMatrixReadOnly.skewY()DOMMatrix.skewXSelf()transform property and the skew(), skewX(), and matrix() functionstransform attributeCanvasRenderingContext2D interface's transform() method
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https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrixReadOnly/skewX