The translate()
method of the DOMMatrixReadOnly
interface creates a new matrix being the result of the original matrix with a translation applied.
The translate()
method of the DOMMatrixReadOnly
interface creates a new matrix being the result of the original matrix with a translation applied.
js
DOMMatrix.translate(translateX, translateY) DOMMatrix.translate(translateX, translateY, translateZ)
translateX
A number representing the abscissa (x-coordinate) of the translating vector.
translateY
A number representing the ordinate (y-coordinate) of the translating vector.
translateZ
Optional
A number representing the z component of the translating vector. If not supplied, this defaults to 0. If this is anything other than 0, the resulting matrix will be 3D.
Returns a DOMMatrix
containing a new matrix being the result of the matrix being translated by the given vector. The original matrix is not modified.
If a translation is applied about the z-axis, the resulting matrix will be a 4x4 3D matrix.
This SVG contains two squares, one red and one blue, each positioned at the document origin:
html
<svg width="250" height="250" viewBox="0 0 50 50"> <rect width="25" height="25" fill="red" /> <rect id="transformed" width="25" height="25" fill="blue" /> </svg>
The following JavaScript first creates an identity matrix, then uses the translate()
method to create a new, translated matrix — which is then applied to the blue square as a transform
. The red square is left in place.
js
const matrix = new DOMMatrixReadOnly().translate(25, 25); document .querySelector("#transformed") .setAttribute("transform", matrix.toString());
Desktop | Mobile | |||||||||||
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Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
translate |
61 | 79 | 33 | No | 48 | 11 | 61 | 61 | 33 | 45 | 11 | 8.0 |
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https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrixReadOnly/translate