This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The Web Animations API's EffectTiming
dictionary's fill
property specifies a fill mode, which defines how the element to which the animation is applied should look when the animation sequence is not actively running, such as before the time specified by iterationStart
or after animation's end time.
For example, setting fill to "none"
means none of the animation's effects are applied to the element if the current time is outside the range of times during which the animation is running, while "forwards"
ensures that once the animation's end time has been passed, the element will continue to be drawn in the state it was in at its last rendered frame.
Element.animate()
, KeyframeEffectReadOnly()
, and KeyframeEffect()
all accept an object of timing properties including fill.
The value of fill
corresponds directly to AnimationEffectTimingReadOnly.fill
in timing
objects returned by AnimationEffectReadOnly
, KeyframeEffectReadOnly
, and KeyframeEffect
.
var timingProperties = { fill: "none" | "forwards" | "backwards" | "both" | "auto" }
A DOMString
indicating the fill type to use in order to properly render an affected element when outside the animation's active interval (that is, when it's not actively animating). The default is "auto"
.
"none"
playState
is pending
with a delay
, when its playState
is finished
, or during its endDelay
or delay
. In other words, if the animation isn't in its active interval, the affected element is not visible."forwards"
endDelay
or when its playState
is finished
."backwards"
delay
and pending
playState
."both"
forwards
and backwards
: The animation's effects should be reflected by the element(s) state prior to playing and retained after the animation has completed playing, in spite of and during any endDelay
, delay
and/or pending
or finished
playState
."auto"
KeyframeEffect
or KeyframeEffectReadOnly
), "auto"
is equivalent to "none"
. Otherwise, the result is "both"
.Here are a few examples.
The HTML is pretty simple. We have a <div>
named "main"
which is a container for the element we'll be animating, which is a <div>
with the ID "box"
. Below that, another <div>
serves as a button that will trigger the animation to begin.
<div class="main"> <div id="box"> <div id="text">Look! A box!</div> </div> </div> <div class="button" id="animateButton"> Animate! </div>
While there's other CSS involved in this example, tparh that really matters for our purposes is the CSS that styles the "box"
element that we'll be animating. That CSS looks like this:
#box { width: 200px; height: 200px; left: 50px; top: 50px; border: 1px solid #7788FF; margin: 0; position: relative; background-color: #2233FF; display: flex; justify-content: center; }
All this does is specify the size, border, and color information, as well as indicate that the box should be centered both vertically and horizontally inside its container. Note that there's no rotation applied.
Now let's check out the JavaScript. First we'll define the two objects that describe the keyframes and the timing configuration to use, then we'll actually see the code that triggers and runs the animation when the "animateButton"
button is clicked.
var boxRotationKeyframes = [ { transform: "rotate(-90deg)" }, { transform: "rotate(90deg)" } ];
The boxRotationKeyframes
object is an array of keyframes, each describing the state of the affected element at a point in the animation process. In this case, we have just two keyframes; the first defines what affect is applied to the element immediately after the animation first begins to play, and the second defines the effect applied to the element in the last moment before it ends. Those phrases are crucial. Let's look at why.
The first keyframe says that when the animation begins, the element should be rotated 90° to the left. That means that unless we specify otherwise using the fill
property, the instant the animation is started the element will be rotated to the left 90°, and then it will animate smoothly from there. Since by default the box isn't rotated,
The last keyframe says that the animation's final frame should draw the animation rotated 90° to the right from its original orientation.
var boxRotationTiming = { duration: 2000, iterations: 1, fill: "none" };
The boxRotationTiming
object describes how long the animation should take to run, how many times it should run, what state the element should be in before the animation begins and after it ends, and so forth.
Here we specify that the animation should take 2000 milliseconds (2 seconds) to complete, should only run once, and that the fill mode should be "none"
. As defined above, the "none"
fill mode means that the element will be rendered in its natural, unaltered condition anytime the animation isn't actively running.
document.getElementById("animateButton").addEventListener("click", event => { document.getElementById("box").animate( boxRotationKeyframes, boxRotationTiming ); }, false);
The rest of the code is pretty simple: it adds an event listener to the "Animate" button so that when it's clicked by the user, the box is animated by calling Element.animate()
on it, providing the boxRotationKeyframes
and boxRotationTiming
objects to describe the animation that should occur.
Below we see what the result looks like. Notice how before the animation starts running, the box is upright, then upon clicking the "Animate!" button, the box is instantly rotated 90° to the left (to correspond to the first keyframe in the animation sequence). Then, when the animation finishes running, the box instantaneously leaps back to its original state and is upright once again.
Give it a try below!
In the Follow the White Rabbit example, the White Rabbit's animation is formed by coupling a KeyframeEffect
with an Animation
object. The keyframeEffect
takes an object of timing properties, which is where we pass in fill
. Forwards
makes the rabbit retain its last keyframe rather than reverting to its unanimated state:
// Create a set of keyframes to slide the rabbit down the hole--and keep him down with 'fill'! var rabbitDownKeyframes = new KeyframeEffect( whiteRabbit, [ { transform: 'translateY(0%)' }, { transform: 'translateY(100%)' } ], { duration: 3000, fill: 'forwards' } ); // Set up the rabbit's animation to play on command by calling rabbitDownAnimation.play() later var rabbitDownAnimation = new Animation(rabbitDownKeyframes, document.timeline);
Specification | Status | Comment |
---|---|---|
Web Animations The definition of 'fill' in that specification. | Working Draft | Editor's draft. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | Yes | ? | 63 | No | Yes | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | ? | ? | ? | 63 | No | No | ? |
Element.animate()
, KeyframeEffectReadOnly.KeyframeEffectReadOnly()
, and KeyframeEffect.KeyframeEffect()
all accept an object of timing properties including this one.AnimationEffectTimingReadOnly
(which is the timing
object for AnimationEffectReadOnly
, KeyframeEffectReadOnly
, and KeyframeEffect
).animation-fill-mode
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/EffectTiming/fill