The File System API — with extensions provided via the File System Access API to access files on the device file system — allows read, write and file management capabilities.
Concepts and Usage
This API allows interaction with files on a user's local device, or on a user-accessible network file system. Core functionality of this API includes reading files, writing or saving files, and access to directory structure.
The handles represent a file or directory on the user's system. You can first gain access to them by showing the user a file or directory picker using methods such as window.showOpenFilePicker() and window.showDirectoryPicker(). Once these are called, the file picker presents itself and the user selects either a file or directory. Once this happens successfully, a handle is returned.
Each handle provides its own functionality and there are a few differences depending on which one you are using (see the interfaces section for specific details). You then can access file data, or information (including children) of the directory selected. This API opens up potential functionality the web has been lacking. Still, security has been of utmost concern when designing the API, and access to file/directory data is disallowed unless the user specifically permits it (note that this is not the case with the Origin private file system, because it is not visible to the user).
Note: The different exceptions that can be thrown when using the features of this API are listed on relevant pages as defined in the spec. However, the situation is made more complex by the interaction of the API and the underlying operating system. A proposal has been made to list the error mappings in the spec, which includes useful related information.
The origin private file system (OPFS) is a storage endpoint provided as part of the File System API, which is private to the origin of the page and not visible to the user like the regular file system. It provides access to a special kind of file that is highly optimized for performance and offers in-place write access to its content.
In the case of the asynchronous handles, use the FileSystemWritableFileStream interface. Once the data you'd like to save is in a format of Blob, String object, string literal or buffer, you can open a stream and save the data to a file. This can be the existing file or a new file.
In the case of the synchronous FileSystemSyncAccessHandle, you write changes to a file using the write() method. You can optionally also call flush() if you need the changes committed to disk at a specific time (otherwise you can leave the underlying operating system to handle this when it sees fit, which should be OK in most cases).
The FileSystemHandle interface is an object which represents an entry. Multiple handles can represent the same entry. For the most part you do not work with FileSystemHandle directly but rather its child interfaces FileSystemFileHandle and FileSystemDirectoryHandle.
Provides a synchronous handle to a file system entry, which operates in-place on a single file on disk. The synchronous nature of the file reads and writes allows for higher performance for critical methods in contexts where asynchronous operations come with high overhead, e.g., WebAssembly. This class is only accessible inside dedicated Web Workers for files within the origin private file system.
is a WritableStream object with additional convenience methods, which operates on a single file on disk.
Examples
Accessing files
The below code allows the user to choose a file from the file picker.
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asyncfunctiongetFile(){// Open file picker and destructure the result the first handleconst[fileHandle]=await window.showOpenFilePicker();const file =await fileHandle.getFile();return file;}
The following asynchronous function presents a file picker and once a file is chosen, uses the getFile() method to retrieve the contents.
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const pickerOpts ={types:[{description:"Images",accept:{"image/*":[".png",".gif",".jpeg",".jpg"],},},],excludeAcceptAllOption:true,multiple:false,};asyncfunctiongetTheFile(){// Open file picker and destructure the result the first handleconst[fileHandle]=await window.showOpenFilePicker(pickerOpts);// get file contentsconst fileData =await fileHandle.getFile();}
Accessing directories
The following example returns a directory handle with the specified name. If the directory does not exist, it is created.
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const dirName ="directoryToGetName";// assuming we have a directory handle: 'currentDirHandle'const subDir = currentDirHandle.getDirectoryHandle(dirName,{create:true});
The following asynchronous function uses resolve() to find the path to a chosen file, relative to a specified directory handle.
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asyncfunctionreturnPathDirectories(directoryHandle){// Get a file handle by showing a file picker:const[handle]=await self.showOpenFilePicker();if(!handle){// User cancelled, or otherwise failed to open a file.return;}// Check if handle exists inside our directory handleconst relativePaths =await directoryHandle.resolve(handle);if(relativePaths ===null){// Not inside directory handle}else{// relativePaths is an array of names, giving the relative pathfor(const name of relativePaths){// log each entry
console.log(name);}}}
A user defined Blob is then written to the stream which is subsequently closed.
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asyncfunctionsaveFile(){// create a new handleconst newHandle =await window.showSaveFilePicker();// create a FileSystemWritableFileStream to write toconst writableStream =await newHandle.createWritable();// write our fileawait writableStream.write(imgBlob);// close the file and write the contents to disk.await writableStream.close();}
The following show different examples of options that can be passed into the write() method.
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// just pass in the data (no options)
writableStream.write(data);// writes the data to the stream from the determined position
writableStream.write({type:"write", position, data });// updates the current file cursor offset to the position specified
writableStream.write({type:"seek", position });// resizes the file to be size bytes long
writableStream.write({type:"truncate", size });
The following asynchronous event handler function is contained inside a Web Worker. On receiving a message from the main thread it:
Creates a synchronous file access handle.
Gets the size of the file and creates an ArrayBuffer to contain it.
Reads the file contents into the buffer.
Encodes the message and writes it to the end of the file.
Persists the changes to disk and closes the access handle.
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onmessage=async(e)=>{// retrieve message sent to work from main scriptconst message = e.data;// Get handle to draft file in OPFSconst root =await navigator.storage.getDirectory();const draftHandle =await root.getFileHandle("draft.txt",{create:true});// Get sync access handleconst accessHandle =await draftHandle.createSyncAccessHandle();// Get size of the file.const fileSize = accessHandle.getSize();// Read file content to a buffer.const buffer =newDataView(newArrayBuffer(fileSize));const readBuffer = accessHandle.read(buffer,{at:0});// Write the message to the end of the file.const encoder =newTextEncoder();const encodedMessage = encoder.encode(message);const writeBuffer = accessHandle.write(encodedMessage,{at: readBuffer });// Persist changes to disk.
accessHandle.flush();// Always close FileSystemSyncAccessHandle if done.
accessHandle.close();};
Note: In earlier versions of the spec, close(), flush(), getSize(), and truncate() were unergonomically specified as asynchronous methods. This has now been amended, but some browsers still support the asynchronous versions.