The pulse()
method of the GamepadHapticActuator
interface makes the hardware pulse at a certain intensity for a specified duration.
The pulse()
method of the GamepadHapticActuator
interface makes the hardware pulse at a certain intensity for a specified duration.
js
pulse(value, duration)
value
A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).
duration
A double representing the duration of the pulse, in milliseconds.
Note: Repeated calls to pulse()
override the previous calls if they are still ongoing.
A promise that resolves with a value of true
when the pulse has successfully completed.
js
const gamepad = navigator.getGamepads()[0]; gamepad.hapticActuators[0].pulse(1.0, 200);
Specification |
---|
Gamepad Extensions # dom-gamepadhapticactuator-pulse |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
pulse |
No | 15–79 | 55 | No | No | No | No | No | 55 | No | No | No |
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https://developer.mozilla.org/en-US/docs/Web/API/GamepadHapticActuator/pulse