This feature is not Baseline because it does not work in some of the most widely-used browsers.
The reset() method of the GamepadHapticActuator interface stops the hardware from playing an active vibration effect.
reset()
None.
A promise that resolves with "complete" if the effect is successfully reset, or "preempted" if the effect was stopped or replaced by another effect.
The promise may reject with the following exception types:
InvalidStateError DOMException
Promise rejects with InvalidStateError if the current document is not active or hidden.
const gamepad = navigator.getGamepads()[0];
setTimeout(() => {
gamepad.vibrationActuator.reset();
}, 150);
gamepad.vibrationActuator
.playEffect("dual-rumble", {
startDelay: 0,
duration: 200,
weakMagnitude: 1.0,
strongMagnitude: 1.0,
})
.then((result) => console.log(result));
// Should log "preempted" because reset() will run before the effect ends
| Specification |
|---|
| Gamepad> # dom-gamepadhapticactuator-reset> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
reset |
68 | 15 | No | 55 | 16.4 | 68 | No | 48 | No | 10.0 | 68 | No |
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https://developer.mozilla.org/en-US/docs/Web/API/GamepadHapticActuator/reset