The onclick
property of the GlobalEventHandlers
mixin is the event handler for processing click
events on a given element.
The click
event is raised when the user clicks on an element. It fires after the mousedown
and mouseup
events, in that order.
Note: When using the click
event to trigger an action, also consider adding this same action to the keydown
event, to allow the use of that same action by people who don't use a mouse or a touch screen.
target.onclick = functionRef;
functionRef
is a function name or a function expression. The function receives a MouseEvent
object as its sole argument. Within the function, this
will be the object that onclick
was bound to (which will also match event.currentTarget
)
Only one onclick
handler can be assigned to an object at a time. You may prefer to use the EventTarget.addEventListener()
method instead, since it's more flexible.
This example changes the color of an element when it's clicked upon.
HTML
<div id="demo">Click here</div>
JavaScript
document.getElementById('demo').onclick = function changeContent() {
document.getElementById('demo').textContent = "Help me";
document.getElementById('demo').style = "Color: red";
}
Result
This example displays the coordinates at which the most recent mouse button click occurred.
HTML
<p>Click anywhere in this example.</p>
<p id="log"></p>
JavaScript
let log = document.getElementById('log');
document.onclick = inputChange;
function inputChange(e) {
log.textContent = `Position: (${e.clientX}, ${e.clientY})`;
}
Result