Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The label
property of the GPUBindGroup
interface provides a label that can be used to identify the object, for example in GPUError
messages or console warnings.
This can be set by providing a label
property in the descriptor object passed into the originating GPUDevice.createBindGroup()
call, or you can get and set it directly on the GPUBindGroup
object.