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The getMappedRange() method of the GPUBuffer interface returns an ArrayBuffer containing the mapped contents of the GPUBuffer in the specified range.
This can only happen once the GPUBuffer has been successfully mapped with GPUBuffer.mapAsync() (this can be checked via GPUBuffer.mapState). While the GPUBuffer is mapped it cannot be used in any GPU commands.
When you have finished working with the GPUBuffer values, call GPUBuffer.unmap() to unmap it, making it accessible to the GPU again.