The usage read-only property of the GPUBuffer interface contains the bitwise flags representing the allowed usages of the GPUBuffer.
usage is set via the usage property in the descriptor object passed into the originating GPUDevice.createBuffer() call.
Value
The bitwise flags representing the original usages set when the GPUBuffer was first created. The returned number is the sum of decimal values representing the different flags, as seen in the table below.
Bitwise flag
Usage description
Hex equiv.
Decimal equiv.
GPUBufferUsage.COPY_SRC
The buffer can be used as the source of a copy operation, for example the source argument of a copyBufferToBuffer() call.
0x0004
4
GPUBufferUsage.COPY_DST
The buffer can be used as the destination of a copy/write operation, for example the destination argument of a copyTextureToBuffer() call.
0x0008
8
GPUBufferUsage.INDEX
The buffer can be used as an index buffer, for example as the buffer argument passed to setIndexBuffer().
The buffer can be mapped for reading, for example when calling mapAsync() with a mode of GPUMapMode.READ. This flag may only be combined with GPUBufferUsage.COPY_DST.
0x0001
1
GPUBufferUsage.MAP_WRITE
The buffer can be mapped for writing, for example when calling mapAsync() with a mode of GPUMapMode.WRITE. This flag may only be combined with GPUBufferUsage.COPY_SRC.
0x0002
2
GPUBufferUsage.QUERY_RESOLVE
The buffer can be used to capture query results, for example as the destination argument of a resolveQuerySet() call.
0x0200
512
GPUBufferUsage.STORAGE
The buffer can be used as a storage buffer, for example as a resource in a bind group entry when creating a GPUBindGroup (via createBindGroup()), which adheres to a GPUBindGroupLayout entry with a buffer binding layout type of "storage" or "read-only-storage".
0x0080
128
GPUBufferUsage.UNIFORM
The buffer can be used as a uniform buffer, for example as a resource in a bind group entry when creating a GPUBindGroup (via createBindGroup()), which adheres to a GPUBindGroupLayout entry with a buffer binding layout type of "uniform".
0x0040
64
GPUBufferUsage.VERTEX
The buffer can be used as a vertex buffer, for example as the buffer argument passed to setVertexBuffer().