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GPUCommandBuffer: label property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The label read-only property of the GPUCommandBuffer interface is a string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating GPUCommandEncoder.finish() call, or you can get and set it directly on the GPUCommandBuffer object.

Value

A string. If no label value has previously been set, getting the label returns an empty string.

Examples

Setting and getting a label via GPUCommandBuffer.label:

js

const commandBuffer = commandEncoder.finish();
commandBuffer.label = "mycommandbuffer";
console.log(commandBuffer.label); // "mycommandbuffer";

Setting a label via the originating GPUCommandEncoder.finish() call, and then getting it via GPUCommandBuffer.label:

js

const commandBuffer = commandEncoder.finish({
  label: "mycommandbuffer",
});

console.log(commandBuffer.label); // "mycommandbuffer";

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
label
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
previewCurrently supported on Linux and Windows only.
No
99Currently supported on ChromeOS, macOS, and Windows only.
No No No No No No No

See also

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https://developer.mozilla.org/en-US/docs/Web/API/GPUCommandBuffer/label